This might have in connection with routing loops using RIP.
you can count to infinity 1,2,3,4,5,6,7,8,9.............
16
You can't count to infinity because it goes on forever. infinity is just a lazy 8, anyone can do it.
Oh, dude, counting to infinity once is already a stretch, but twice? Like, technically, infinity is endless, so you can't really count to it at all, let alone do it twice. So, yeah, you can't count to infinity twice because you can't even count to infinity once. Mind-blowing, right?
rip hop count is 15, if it reaches 16 it indicates network is unreachable
Forever and ever.
Infinity
No. Because infinity is not actually a number, but rather an indication of a limitless amount, it is mathematically impossible to count to infinity.
6603 RIP
15
Blood & Glory is a free rip-off of Infinity Blade (Not as good). Dark Meadow runs on unreal engine 3 and is similar to Infinity Blade. Infinity Blade 2 is obviously the same thing but better in my opinion.
A Google search for the phrasehop count limit rip problemsreturns a link which says the following."The hop count limit helps RIP instability by limiting the number of times a message can be sent through the routers, thereby limiting the back and forth updating that may occur if part of a network goes down."