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  • Use a blocking (synchronous) socket. In this mode, the program will not resume execution until the socket operation has completed. Blocking sockets in 16-bit application will allow it to be re-entered at a different point, and 32-bit applications will stop responding to user actions. This can lead to complex interactions (and difficult debugging) if there are multiple active controls in use by the application.
  • Use a non-blocking (asynchronous) socket, which allows your application to respond to events. For example, when the remote system writes data to the socket, a Read event is generated for the control. Your application can respond by reading the data from the socket, and perhaps send some data back, depending on the context of the data received.
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