In Warhammer 40k, the jink rule allows a unit to gain a bonus to their saving throws against ranged attacks if they choose to "jink" instead of shooting or running in their turn. This impacts gameplay by giving players a tactical decision to make between offense and defense, as using the jink rule can help protect their units from enemy fire.
In Magic: The Gathering, the Unleash ability allows a creature to enter the battlefield with a 1/1 counter on it, but it cannot block. This impacts gameplay strategies by giving players the choice between a stronger creature or one that can block. Players must consider the trade-off between offense and defense when using creatures with Unleash.
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In Magic: The Gathering, 'damage on the stack' was a rule that allowed players to respond to damage being dealt before it actually took effect. This rule was removed in 2010, but its impact on gameplay was significant as it allowed for strategic plays and interactions with cards that triggered upon dealing damage.
In Yu-Gi-Oh, banishing cards face-down means removing them from play without revealing them. This can disrupt opponent's strategies by denying them access to those cards. It also prevents cards from being sent to the graveyard, limiting their potential for revival or reuse. Players can use this tactic to control the field and gain an advantage in the game.
In Monopoly, auctions are held when a player decides not to buy a property they land on. The property is then auctioned off to the highest bidder among the players. This can impact gameplay by allowing players to acquire properties at lower prices than the original cost, making it a strategic way to expand their property portfolio and gain an advantage in the game.
In bridge, a dummy is the partner of the declarer who lays their hand face up on the table after the auction. The dummy does not participate in the play of the hand, but their cards are visible to all players. The dummy's cards can help the declarer make strategic decisions during the play of the hand.
In Magic: The Gathering, exile is a game mechanic where cards are removed from the game temporarily. This impacts gameplay by preventing players from using those cards for the rest of the game, potentially disrupting their strategies and limiting their options.
A volleyball double hit occurs when a player hits the ball twice in a row without another player touching it in between. This is against the rules and results in a point for the opposing team. It can disrupt the flow of the game and give the other team an advantage.
The MTG fight mechanic is a gameplay feature in Magic: The Gathering where two creatures battle each other. Players choose which creatures will fight, and the creatures deal damage to each other equal to their power. This mechanic impacts gameplay by allowing players to strategically eliminate opposing creatures and control the battlefield.
The NBA kickball rule states that intentionally kicking the basketball is not allowed and results in a turnover. This impacts gameplay by preventing players from using their feet to manipulate the ball, maintaining the integrity of the game and ensuring fair play.
The official Necropotence rules in Magic: The Gathering allow players to pay life to draw cards. This impacts gameplay by giving players a powerful card advantage, but at the cost of losing life which can be risky if not managed carefully.
Respawning, or "rez" in gaming, is significant as it allows players to quickly return to the game after being defeated. This impacts gameplay by reducing downtime and maintaining the flow of the game, keeping players engaged and allowing them to continue playing without interruption.