When using Magic: The Gathering's "exile target creature, then return" ability, you first choose a creature to exile from the game. This means the creature is removed from play temporarily. Then, at a later point, usually during the same turn, you return the exiled creature back to the battlefield under your control. This ability can be a powerful strategic move in the game.
The lifelink ability triggers whenever a creature with lifelink deals damage during a game of Magic: The Gathering.
The Fight ability in KeyForge allows a creature to deal damage to another creature when it is used to attack. This ability impacts gameplay by giving players strategic choices on when and how to use their creatures in combat, as well as influencing the overall board state and creature interactions during the game.
The lifelink ability in Magic: The Gathering allows a creature to gain life equal to the damage it deals in combat. When a creature with lifelink blocks an attacking creature, the player controlling the creature with lifelink will gain life equal to the damage dealt by their creature during combat. This can help the player regain lost life points and potentially turn the tide of the game in their favor.
The ability "intimidate" in Magic: The Gathering affects gameplay by making a creature harder to block if the defending player doesn't control a creature that shares a color with the intimidating creature. This can influence strategic decisions in deck building and combat tactics during the game.
In Magic: The Gathering, the tap target creature mechanic allows players to use a creature's abilities or attack by turning it sideways. This means the creature cannot block or use its abilities until it untaps during the player's next turn.
If the membrane breaks during the process, it can lead to the loss of cell contents and disrupt the cell's ability to function properly.
In Magic: The Gathering, the ability of double strike allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
A creature with First Strike deals damage before creatures without first strike during combat phases.
In Magic: The Gathering, the ability "first strike" allows a creature to deal combat damage before creatures without first strike during combat. This can give the creature with first strike an advantage in battles by potentially defeating its opponent before taking any damage in return.
No, you cannot convoke a creature with summoning sickness during your turn.
The ability "double strike" in Magic: The Gathering allows a creature to deal damage twice in combat - first during the first strike combat damage step, and then again during the regular combat damage step. This ability can impact combat strategies by allowing a creature to potentially eliminate an opponent's creature before it has a chance to deal damage back. It also opens up new card interactions, such as pairing creatures with double strike with cards that grant additional combat bonuses or abilities.
In Magic: The Gathering, double strike is an ability that allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step. Double strike can impact gameplay by allowing a creature to potentially defeat an opponent's creature before it has a chance to deal damage back, making it a powerful offensive ability.