In checkers, you must take your jumps if they are available. Skipping them is not allowed.
Contrary to popular belief, the original game of Checkers rule pamphlet does not state that you must take a jump.
When a player lands on the "Monopoly" space and decides to skip their turn by using the "Go" option in the game, they simply do not take any actions on their turn and move directly to the next player's turn.
Yes
usually 7-8 jumps
In checkers, jumping is mandatory if you have a move that allows you to jump over an opponent's piece. If you have a jump available, you must take it.
take it to an autozone, checkers, oreillys, etc......
take one out or put three in if you can
In the game of checkers, jumping is mandatory if a player's piece is able to jump over an opponent's piece. If a player has a jumping move available, they must take it.
Keep working with your instructor and don't skip steps in order to rush. Take it slow and easy and you'll get there.
There was a promotion that asked customers to take pictures of their cats in bags. It drew controversy from animal rights groups, so Checkers quietly shelved the campaign.
It can ages to get all of you double jumps, but it depends on your coach, how often you train, where you train and so on. It is different from everyone, but it does take a long while.
Yes, in checkers, if you have a piece that can make a capture (take an opponent's piece), you must make that capture. If there are multiple captures available, you can choose which one to make. If you do not have a capturing move available, you can make a non-capturing move.