Lifelink makes you gain life when unprevented damage is dealt by the creature with Lifelink. It doesn't have to have hit a player, Lifelink will let you gain life when it deals damag to creatures too.
Whenever a creature with lifelink deals damage, (combat or otherwise) to a creature or player, you gain that much life.
In Magic: The Gathering, lifelink allows a creature to gain life equal to the damage it deals when it attacks or blocks. When a creature with lifelink blocks, the player controlling that creature gains life equal to the damage it deals during combat.
In Magic: The Gathering, Lifelink is a keyword ability that allows a player to gain life equal to the amount of damage dealt by a creature with Lifelink. This ability is significant because it can help a player stay in the game longer by increasing their life total. In terms of gameplay mechanics, Lifelink can be used strategically to swing the game in a player's favor by providing a steady stream of life gain.
The lifelink ability in Magic: The Gathering allows a creature to gain life equal to the damage it deals in combat. When a creature with lifelink blocks an attacking creature, the player controlling the creature with lifelink will gain life equal to the damage dealt by their creature during combat. This can help the player regain lost life points and potentially turn the tide of the game in their favor.
When blocking a creature with lifelink in Magic: The Gathering, the defending player must assign enough blockers to the attacking creature to potentially prevent all damage. If the attacking creature with lifelink is blocked and deals damage, the defending player gains life equal to the damage dealt by the attacking creature.
In Magic: The Gathering, there is a mechanic called "lifelink" where a player gains life equal to the amount of damage dealt by a creature with lifelink. This means that if your opponent loses life due to the damage dealt by a creature with lifelink, you gain that much life.
Some of the most powerful Magic: The Gathering creature abilities that can turn the tide of a game include abilities like indestructible, hexproof, flying, trample, lifelink, and haste. These abilities can give a player a significant advantage in combat or provide protection against removal spells, ultimately influencing the outcome of the game.
Some of the most powerful Magic: The Gathering creature abilities that can change the course of a game include abilities like indestructible, hexproof, flying, trample, lifelink, and haste. These abilities can give a creature a significant advantage in combat or provide other strategic benefits that can help a player gain the upper hand in a game.
Mana in Magic: The Gathering empties at the end of each phase of a player's turn.
There are two things you might see in magic which are related: lifelink and "When this creature deals damage, you gain that much life." They both do exactly the same thing, with one difference. A creature can only have lifelink once. Lets say you have a creature with lifelink and you put the enchantment "lifelink" on it. Nothing happens. However, if you attach an enchantment that says, "When this creature deals damage, you gain that much life", then you'll gain life from the creature's lifelink AND the enchantment effect. As far as figuring out how much life you gain: your creature deals damage equal to it's power. If your killing a 1/1 with a 10/10, you still do 10 damage, and gain 10 life. If your killing a player who has 1 life, you still gain life equal to your creature's power. If the damage is prevented, then you don't gain life. If your creature has double strike, picture it as two distinct strikes. The first one deals damage, and if it doesn't kill the creature, then your second one hits. In other words, if you have a 10/10 with double strike and lifelink being blocked by a 1/1, you gain 10 life, not 20, because the second strike never deals damage.
When a card in Magic: The Gathering allows a player to gain life, it increases their life total.
The total number of all-purpose yards gained by the player in the game is the combined total of yards gained from rushing, receiving, and returning kicks or punts.