A duelist can inflict piercing battle damage on their opponent in a strategic way by using monsters with high ATK points and effects that allow them to deal piercing damage when attacking defense position monsters. They can also use spell or trap cards that boost their monster's ATK or weaken the opponent's defense position monsters. By carefully timing their attacks and utilizing these strategies, a duelist can effectively inflict piercing battle damage on their opponent.
The ability to inflict 'Piercing Damage' is to be able to deal damage to an opponent when it battles a weaker defence position monster. The amount of damage dealt is the difference between the ATK of the attacker and the DEF of the defender. So for example, if you have a monster which can deal Piercing Damage, and has 1800ATK, and it attacks a defence position monster with 1000DEF, you will deal 800 battle damage to the opposing player (1800-1000).
A card that can inflict "Pierce" Damage means that it is able to inflict excess ATK points onto your opponent if it can successfully attack a Defense Position monster your opponent controls whose DEF is lower than the attacking card's ATK. In the TCG, cards that have a "Piercing" effect are categorized by having the effect text:"During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent."For example, Player A's Dark Driceratops (ATK: 2400) attacks Player B's Defense Position Mystical Elf (DEF: 2000). Regardless if Mystical Elf is destroyed or not, Player B takes the difference (400 points in this case) as damage.In one instance, the card Cyberdark Horn had the effect printed as "This card inflicts Piercing Damage" instead of the above text as a means to introduce new terminology to the TCG public as "Piercing Damage" is a term used in the OCG. However, this did not catch on and Konami decided not to push this any further.
Yes, a random example is using cards such as Burning Land that inflict damage to you and usually your opponent as well. If you're referring to Battle Damage, Call of the Earthbound should be one of the only cards that can inflict battle damage to oneself, if even You can inflict damage to yourself but it is generally uncommon
It's INFLICT. It means to impose or deal something out. Here are some sentences.Handling that knife the way you're doing is going to inflict injury.The evil scientist will inflict you with a deadly virus.The army will inflict heavy losses on the enemy troops.
The following monsters inflict damage to your opponent when destroyed. Some of these effects will depend on whether you or your opponent destroyed it and/or if it was destroyed in battle or by a card effect:AbakiEarthbound Immortal Aslla piscuBalloon LizardMecha-Dog MarronOxygeddon
no it doesn't Because Cards like magic cylinder that negate attacks say " negate the attack of a monster and inflict" ect The card only says inflict 1000 points of damage when your opponent attacks your face up monster. So it doesn't stop an attack
In the Pokmon Trading Card Game, poison is a special condition that causes a Pokmon to take damage between turns. When a Pokmon is poisoned, it takes damage at the end of each player's turn, reducing its HP until it is either healed or knocked out. Players can use certain cards and abilities to inflict poison on their opponent's Pokmon, adding a strategic element to the game.
She will inflict upon a car accident tomorrow
Despite all the jokes, doctors don't like to inflict pain on their patients.
Some people like to inflict pain on themselves.
Submarineroid has an original or starting ATK of 800. If you attack an opponent's monster with greater than or equal attack, Submarineroid, would be destroyed just like an other monster. Now, I think the answer to your question is this. When Submarineroid attacks your opponent directly with its effect, the card states This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. So it will always inflict 800 damage. If you increase or decrease its ATK it will still inflict 800 damage. But if your opponent has no monsters and you directly attack your opponent, Sub wouldn't be attacking using its effect. So the damage inflicted to your opponent will be whatever its ATK is taking into account any increases or decreases in ATK. I hope I'm not going too far, but just to make sure it's understood, here's a scenario. Your opponent has a set monster and Messenger of Peace (MoP) on the field. MoP doesn't let monsters with 1500 or more ATK declare an attack. You have Submarineroid equiped with Axe of Despairmaking its ATK 1800. MoP will not let you attack with Sub because its ATK is over 1500. If MoP wasn't on the field and you attacked directly, you'd inflict only 800 damage. If you attacked the face-down monster you would compare Sub's 1800 ATK to the DEF of the monster to see if it is destroyed in battle. Hope this clears everything up!
Exxod Master of the Guard's damage dealing effect triggers when any Earth monster is Flip Summoned (yours or the opponent's) and always deals damage to the opponent, regardless of who controlled the Flip Summoned monster.