To play Crazy Eights, each player is dealt a hand of cards and the goal is to be the first to get rid of all your cards. Players take turns playing a card that matches the suit or rank of the top card on the discard pile. If a player cannot play a card, they must draw from the deck. The "8" card is wild and can be played at any time, allowing the player to choose the suit. The game continues until one player runs out of cards.
Yes, you can. I have never heard of the rule that you can't.
The exact date when Crazy Eights was invented is not known but it originated in Venezuela where it was played in schools as early as in the 1970s. "Crazy Eights Countdown," a version of Crazy Eights that has a longer playing time, was invented by Christopher Obacz in 1990.
the crazy nines
Crazy Old Fish War combines the rules of Crazy Eights, Old Maid, Go Fish, and War. A link to the official rules is below.
You could play: Go fish, crazy eights, or 21 (wich is like black jack except with no gambling)
In Crazy Eights, players aim to be the first to get rid of all their cards by matching the top card of the discard pile with a card of the same rank or suit. Players can also play an 8 to change the suit. The game continues until a player has no cards left.
Some fun three player card games to play with friends are Spades, Rummy, and Crazy Eights.
Some good three player card games to play with friends are Spades, Rummy, and Crazy Eights.
some good card games are: President, Spit, Go Fish, Crazy Eights, Crazy Eights Countdown, Uno, Solitaire, Wizard... etc.
It is 14 wins And crazy 8 was once called great eights
Some quick card games for groups that are easy to learn and play include Uno, Spades, and Crazy Eights.
The two teams chose one player and they come to the center circle for a game of crazy eights. Once there is a winner the other team has the choice to either jump that player or play overtime. The two teams chose one player and they come to the center circle for a game of crazy eights. Once there is a winner the other team has the choice to either jump that player or play overtime.