In Magic: The Gathering, first strike is a combat ability that allows a creature to deal damage before creatures without first strike during combat. This means that a creature with first strike will deal its damage first, potentially defeating or weakening its opponent before they have a chance to strike back.
Yes, double strike in Magic: The Gathering works when a creature with double strike is blocking another creature. The creature with double strike deals damage twice in combat, first during the first strike combat damage step and then during the regular combat damage step.
Yes, the first strike ability in Magic: The Gathering allows a creature to deal combat damage before creatures without first strike. This can be advantageous in combat situations.
In Magic: The Gathering, double strike allows a creature to deal combat damage twice in a single combat phase. This means it deals damage during the first strike combat damage step, and then again during the regular combat damage step.
In Magic: The Gathering, when a creature with first strike attacks and there are multiple blockers, it will deal damage before creatures without first strike. This means it can potentially eliminate one or more blockers before they get a chance to deal damage back.
No, lifelink does not work on planeswalkers in Magic: The Gathering.
In Magic: The Gathering, double strike is an ability that allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
In Magic: The Gathering, lifelink allows a creature to gain life equal to the damage it deals when attacking.
In Magic: The Gathering, the card "Myriad" allows a creature to create a copy of itself attacking each opponent.
Creatures that has first strike deals their combat damage before creatures without. So if a 2/2 creature with first strike blocks a 3/2 creature without first strike the 3/2 will die from the first strike damage and the 2/2 will not take any damage.
In Magic: The Gathering, the keyword "charmed sleep" is not a recognized game term or ability. It seems to be a phrase that is not officially used in the game.
In Magic: The Gathering, initiative determines the order in which players take turns during a game. The player with initiative goes first and takes their turn before the other player. This can give them an advantage in setting the pace of the game and making strategic decisions.
In Magic: The Gathering, sagas are enchantment cards that tell a story in three chapters. Each chapter triggers a different effect when the saga is played and as each chapter resolves.