In Magic: The Gathering, hexproof is an ability that protects a creature from being targeted by spells or abilities controlled by opponents. This means that opponents cannot directly target a creature with hexproof with spells or abilities that would affect it.
In Magic: The Gathering, the keyword "charmed sleep" is not a recognized game term or ability. It seems to be a phrase that is not officially used in the game.
No, lifelink does not work on planeswalkers in Magic: The Gathering.
In Magic: The Gathering, when a creature is summoned or enters the battlefield, it cannot attack or use its abilities that require tapping until the player's next turn. This is called summoning sickness.
In Magic: The Gathering, when multiple toxic effects are stacked, they can amplify each other's negative impacts on the game. This can create a more powerful and challenging situation for players to navigate.
In Magic: The Gathering, initiative determines the order in which players take turns during a game. The player with initiative goes first and takes their turn before the other player. This can give them an advantage in setting the pace of the game and making strategic decisions.
In Magic: The Gathering, lifelink allows a creature to gain life equal to the damage it deals when attacking.
In Magic: The Gathering, poison counters are a way to track damage from poison sources. When a player gets 10 or more poison counters, they lose the game. Players can get poison counters from certain cards or abilities that deal poison damage.
In Magic: The Gathering, the card "Myriad" allows a creature to create a copy of itself attacking each opponent.
In Magic: The Gathering, the companion mechanic allows players to include a specific creature card in their sideboard that can be cast once certain conditions are met during the game. The companion card starts outside the game and can be cast from there if the player meets the companion's specific requirements.
The MTG Crew 2 mechanic in Magic: The Gathering enhances gameplay by allowing players to work together to activate powerful abilities on vehicles, creating strategic decisions and interactions that can change the course of the game.
In Magic: The Gathering, commanders are powerful cards that lead your deck and can be cast multiple times. They start the game in a special zone and can be cast from there. Commanders have unique abilities that can influence the game and shape your strategy. They play a central role in gameplay by providing a focal point for your deck and guiding your overall game plan.
Emblems in Magic: The Gathering are powerful effects that are created by certain cards and abilities. Once an emblem is created, it stays on the battlefield and its effect continues for the rest of the game, even if the card that created it is no longer in play. Emblems cannot be removed or interacted with by normal means, making them a permanent and potent presence in the game.