The card's ability in Magic: The Gathering affects the game until the end of the turn by providing a temporary advantage or effect that lasts only for the current turn and then goes away.
You can return cards from exile in Magic: The Gathering by using specific cards or abilities that allow you to do so, such as "Flicker" effects or cards with the ability to return cards from exile to your hand or graveyard.
You can return exiled cards to play in Magic: The Gathering by using cards or abilities that specifically allow you to do so, such as "Flicker" effects or cards with the "Return from Exile" ability.
There are over 20,000 different cards in Magic: The Gathering.
Cards are not 'discarded' from the battlefield. When a spell, ability or cost tells you to discard cards, they must come from your hand.
In a game of Magic: The Gathering, you start with seven cards.
In Magic: The Gathering, you discard cards when you have more than seven cards in your hand at the end of your turn.
In Magic: The Gathering, the "Fuse" mechanic allows you to cast two cards with the Fuse ability as one spell. To do this, you pay the combined mana cost of both cards and follow the instructions on each card. You can only fuse cards if they have the Fuse ability and are in your hand.
Players can effectively prevent opponents from extorting cards in Magic: The Gathering by using cards that disrupt or counter the extort ability, such as cards that prevent life loss or remove counters from opponents' cards. Additionally, players can focus on building a strong board presence to pressure opponents and limit their ability to extort cards.
A Magic: The Gathering deck typically consists of 60 cards.
No, conspiracy cards are not legal in the Modern format of Magic: The Gathering.
No, Commander cards cannot be used in the Modern format of Magic: The Gathering.
The primary buyers of Magic: The Gathering cards are typically collectors, players, and investors who are interested in the game and its collectible cards.