In Magic: The Gathering, commander damage is the amount of combat damage dealt by a player's commander to another player directly. If a player's commander deals a total of 21 or more commander damage to a player over the course of a game, that player loses the game. Accumulating commander damage can be a strategic way to eliminate opponents or force them to change their gameplay to avoid being defeated by commander damage.
In Magic: The Gathering, melding involves combining two cards to create a more powerful creature. When calculating commander damage, the damage dealt by a melded creature is considered as coming from the commander, affecting the total commander damage dealt to a player.
In Magic: The Gathering, commander damage is a rule where if a player takes 21 or more combat damage from a single opponent's commander over the course of the game, that player loses. This rule adds a strategic element to gameplay as players must consider the threat of commander damage when deciding how to defend and attack with their commanders.
Nothing: because there is no such concept as "Islamic" commander; just like there is no concept of "christianic" commander or "hinuic" commander. There can be commanders (or peoples of other professions) who can be Muslim, christian, Hindu, Sikh, Buddhist etc. But this has nothing to do with their personal faith. Names of those professions come from the language of that individual person of profession.
It is studied in epistemology (the theory of knowledge). Different theories of knowledge have different implications for what is considered relevant and these fundamental views have implications for all other fields as well.
Monster cards do not have life points and there is no concept of 'damaging' a monster card except for battle. In battle a monster either dies or it does not, there is no accumulating damage such as in Magic the Gathering. A monster can fight off an infinite amount of monsters that are weaker than it, but is destroyed if it battles with one of equal or greater power.
An OPORD (abbreviation for Operations Order) is the type of combat order that precisely and concisely explains the mission of the commander's intent and concept of how to accomplish a mission.
T-Group
WARNO
WARNO
WARNO
WARNO
The first release of Magic the Gathering cards was on August 5, 1993.