In Magic: The Gathering, trample protection prevents a creature from being dealt damage by a creature with trample if the damage would be lethal to the protected creature. This means that the protected creature will not take any excess damage beyond what is needed to destroy it.
When a creature with trample attacks a creature with protection in Magic: The Gathering, the attacking creature's excess damage can still be dealt to the defending player or planeswalker. Protection prevents damage, enchanting, blocking, and targeting from sources of the specified color or type, but trample allows excess damage to go through to the defending player or planeswalker if the blocking creature is destroyed.
When a creature with trample is blocked in Magic: The Gathering, it can assign excess damage to the defending player or planeswalker if it has enough power to destroy all blocking creatures.
When a creature with trample in Magic: The Gathering is blocked by multiple blockers, it only needs to assign lethal damage to each blocker before it can assign any excess damage to the defending player or planeswalker.
When an indestructible creature with trample attacks and is blocked, it can assign excess damage to the defending player or planeswalker. This means that even if the blocking creatures can't be destroyed by the trample damage, the excess damage can still go through to the player or planeswalker.
When a creature with trample and deathtouch attacks or blocks in Magic: The Gathering, it only needs to assign 1 damage to each blocker before assigning excess damage to the defending player or planeswalker. The deathtouch ability means that any amount of damage dealt by the creature is enough to destroy another creature, making it easier for the trample damage to go through to the player or planeswalker.
No, lifelink does not work on planeswalkers in Magic: The Gathering.
In Magic: The Gathering, lifelink allows a creature to gain life equal to the damage it deals when attacking.
In Magic: The Gathering, the card "Myriad" allows a creature to create a copy of itself attacking each opponent.
Protection in Magic: The Gathering is a keyword ability that prevents certain types of interactions with a card. A card with protection from a specific color, for example, cannot be targeted, dealt damage, or enchanted by anything of that color. This can impact gameplay strategies by making certain cards or strategies ineffective against a protected card, forcing players to adapt their tactics and find alternative ways to deal with the threat.
In Magic: The Gathering, the keyword "charmed sleep" is not a recognized game term or ability. It seems to be a phrase that is not officially used in the game.
In Magic: The Gathering, sagas are enchantment cards that tell a story in three chapters. Each chapter triggers a different effect when the saga is played and as each chapter resolves.
In Magic: The Gathering, when a creature is summoned or enters the battlefield, it cannot attack or use its abilities that require tapping until the player's next turn. This is called summoning sickness.