In a Commander game of Magic: The Gathering, a player needs to accumulate 21 poison counters to lose the game.
In the game of Magic: The Gathering, a player needs to accumulate 10 poison counters to win the game.
In order to win the game, a player needs to accumulate 10 infect counters.
A player needs to accumulate 10 poison counters in order to be eliminated from the game.
In a game of Commander, a player is eliminated when they have 21 poison counters.
In a Commander game, a player can have up to 10 poison counters before losing the game.
A player can remove counters from themselves in Magic: The Gathering by using cards or abilities that specifically allow them to do so, such as "Remove a counter from yourself" or "Remove all counters from yourself."
In Magic: The Gathering, a player loses the game if they have 10 or more poison counters.
In a game of MTG Commander, a player loses the game if they have 21 or more poison counters.
There are several cards in Magic: The Gathering that can remove poison counters from a player. Some examples include "Leeches," "Elixir of Immortality," and "Vorinclex, Monstrous Raider."
Poison counters are an alternate form of life. Creatures with infect deal damage in poison counters, and if a player gets ten, they lose.
In Magic: The Gathering, poison counters are a way to track damage from poison sources. When a player gets 10 or more poison counters, they lose the game. Players can get poison counters from certain cards or abilities that deal poison damage.
Players accumulate MTG poison counters by being dealt damage from a source with infect. Each instance of damage from a source with infect gives the player one poison counter. Players can manage their poison counters by keeping track of them separately from their life total and losing the game if they accumulate 10 or more poison counters.