There is no limit, so up to 15.
But you are unwise in most circumstances to stack more than about 5, because it does limit your options when you have large stacks.
In backgammon, each player starts with 15 checkers on the board in a specific arrangement. Each player has two checkers on their 24-point, five checkers on their 13-point, three checkers on their 8-point, and five checkers on their 6-point.
The starting layout of backgammon consists of 15 checkers for each player, arranged in a specific pattern on the board. Each player's checkers are placed on the designated points on the board, with two checkers on the 24-point, five on the 13-point, three on the 8-point, and five on the 6-point.
The standard backgammon setup board configuration for a game includes 24 triangular points, alternating in color, arranged in a horseshoe shape. Each player starts with 15 checkers on their side of the board, with two checkers on the 24-point, five on the 13-point, three on the 8-point, and five on the 6-point.
In backgammon, the 5-point is significant because it is a key point for building a strong defense and blocking your opponent's checkers from advancing. It also helps in creating a barrier to prevent your opponent from re-entering the board after being hit.
To start a game of backgammon, each player should have 15 checkers of their own color, arranged as follows: 2 on the 24-point, 5 on the 13-point, 3 on the 8-point, and 5 on the 6-point. The board should be set up with the bar in the middle and the players' home boards on the right and left sides.
Children of 6+ can play backgammon, preferably the easier version, without the doubling cube. And there are easier versions of the game that are more suitable for children of 4-5.The blocking game - backgammon without the doubling cube, without the "hitting and entering" part (a point with one checker is considered "closed") and without the regular setup. Instead, the checkers are placed off the board, and the players enter them and move them around the board according to the roll of the dice. To block the opponent, a player can add his checker to a pile of 2 or more checkers of the opponent on a point - once one player's checker tops the pile, the second player is blocked and unable to move.Blocking express - same as the blocking game, except that every double (2's, 3's etc) entitles the thrower to play the double and the higher doubles.Blast Off - same as backgammon but with no cube, no hitting, no entering. the board setup is slightly different (two more checkers on the midpoint instead of on the 1-point). The first player who finishes bearing off - wins the game.
In checkers, if a player reaches a point where they cannot make any moves because all their pieces are blocked or captured, they lose the game.
60 marbles.. each point of the six pointed star has 10
When you have a single piece on any point it is vulnerable. It is called a "blot". If you put a second piece with it is is called "making the point". Same thing if you move two pieces to the same empty point. If you have two or more pieces -- a "stack" -- on a point, it is called "owning the point".
Chinese checkers is a hard game to win but it is easy to play. You must move all of your pegs from your point of the star to your opponents point of the star. Strategy is the key to winning the game. If you know your opponent well, you might win easier if you know how he thinks and how he will move.
A one and two on the dice means: you can move one counter one point and then two points or you can move one counter one point and then another counter two points.
No boots are allowed past this point would be best. Or for a sign: no boots past this point.