No, anyone can make sudokus.
Yes, of course Sudoku is copywritten. If it wasn't then people could go and steal it. If you don't believe me, you can go to Google and look it up. ( yes, Google is copywritten too!)
There are 2025 rectangles in a 9x9 grid.
Sudoku
The game you are thinking about it Sudoku http://en.wikipedia.org/wiki/Sudoku The game you are thinking about it Sudoku http://en.wikipedia.org/wiki/Sudoku
I am assuming you are referring to a normal 3x3 sudoku grid, where you can only use the numbers 1-9 once in the grid, and by prime number you mean the 3digit number across and down the grid must be prime? For a number to be prime, it must end in 1, 3, 7 or 9. There are 5 places on the Sudoku grid for a number to finish and as you can only use a number once in sudoku you have one place left where the number can not be prime. This means the most you can have is 5 prime numbers.
Kakoru or kakuru is a cross between sudoku and crossnumbers puzzles. There's also "killer sudoku" which is just a larger grid size (12x12 or 16x16.)
There are 9 rows and 9 columns. There is 81 individual squares in one grid.
The Chinese Remainder Theorem (CRT) is not directly applicable for solving Sudoku puzzles. Sudoku relies on a grid-based logic system where numbers must be placed according to specific rules rather than modular arithmetic. However, some concepts from the CRT, like working with congruences, can theoretically inspire techniques for Sudoku solving, but they do not provide a direct solution method. Sudoku is typically solved using backtracking, constraint propagation, or other algorithmic approaches.
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There are several variations of Sudoku, including classic Sudoku, which features a 9x9 grid with numbers 1-9. Other types include Mini Sudoku, which typically has smaller grids like 4x4 or 6x6; Word Sudoku, where letters replace numbers; and X-Sudoku, where numbers must also lie on the diagonals of the grid. Additionally, there are variations like Killer Sudoku, which incorporates arithmetic constraints, and Jigsaw Sudoku, where the regions are irregular shapes rather than traditional boxes. Each variant offers unique challenges and gameplay experiences.
The answer to a Sudoku challenge is the completed grid where each row, column, and 3x3 subgrid contains all the digits from 1 to 9 without any repetition. Each puzzle has a unique solution based on its initial configuration of given numbers. To solve it, one must use logic and deduction to fill in the blanks while respecting these rules. If you're looking for a specific puzzle's solution, please provide the grid layout.
To implement a Sudoku 9x9 solver in C, you'll typically create a 2D array to represent the grid. The program uses a backtracking algorithm, where you recursively attempt to fill the grid with numbers 1-9, checking for validity at each step. If a number fits, you continue; if not, you backtrack and try the next number. Here’s a basic structure for the code: #include <stdio.h> #include <stdbool.h> #define SIZE 9 bool isSafe(int grid[SIZE][SIZE], int row, int col, int num); bool solveSudoku(int grid[SIZE][SIZE]); void printGrid(int grid[SIZE][SIZE]); // Complete your isSafe, solveSudoku, and printGrid functions accordingly. int main() { int grid[SIZE][SIZE] = { /* initialize with the Sudoku puzzle */ }; if (solveSudoku(grid)) printGrid(grid); else printf("No solution exists\n"); return 0; } You'll need to implement the logic in the isSafe and solveSudoku functions to handle the rules of Sudoku.