The rules for the Pop-O-Matic Trouble game involve moving your pieces around the board based on the number you roll with the popper. You must try to get all your pieces to the finish line before your opponents. Landing on an opponent's piece sends it back to the start. The first player to get all their pieces to the finish line wins.
you get in trouble because wedgies are like school rules, you get in trouble for breaking school rules.
See the link below for a pdf of rules for Trouble, which is one of at least 10 games with the same format as Frustration.
stretching the rules is when somebody bends the rules so you do not get in trouble
When a player rolls a 1 in a game with strict rules, it usually results in a negative consequence or penalty for the player, such as losing a turn, losing points, or facing a difficult challenge.
Some fun features of the Trouble game Despicable Me edition include themed game pieces featuring characters from the movie, a pop-o-matic dice roller, and special rules inspired by the Despicable Me franchise.
The double trouble warp rules in a game refer to a situation where a player lands on a space that allows them to warp to another space on the board. This can affect gameplay by giving the player a strategic advantage, allowing them to move quickly to a desired location or avoid obstacles. It adds an element of unpredictability and can change the course of the game.
rules are the point of the game
The red 1 trouble rules are a set of guidelines or regulations that outline specific procedures or actions to follow in case of an emergency or problem.
You can find the Double Trouble game at games.disney.com.
The duration of The Rules of the Game is 1.77 hours.
To break the established rules and cause trouble.
I have a copy of the rules and a mint edition of the game