Combat damage in Magic: The Gathering (MTG) is the amount of damage dealt by creatures during the combat phase of the game. When a creature attacks and is not blocked, it deals its power in damage to the defending player or planeswalker. If a creature is blocked, it deals damage to the blocking creature, and vice versa. This damage can be prevented or modified by various cards and abilities in the game.
Yes, lifelink works in Magic: The Gathering when a creature with lifelink is blocking. When that creature deals combat damage, its controller gains life equal to the damage dealt.
Yes, double strike in Magic: The Gathering works when a creature with double strike is blocking another creature. The creature with double strike deals damage twice in combat, first during the first strike combat damage step and then during the regular combat damage step.
In Magic: The Gathering, double strike is an ability that allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
In Magic: The Gathering, the first strike ability allows a creature to deal combat damage before creatures without first strike. This means that a creature with first strike will deal its damage in the first combat damage step, potentially defeating or weakening an opponent's creature before it can strike back.
Are you taking part in an online draft for Magic: The Gathering (MTG)?
The most popular format in Magic: The Gathering (MTG) is Standard.
Yes, the first strike ability in Magic: The Gathering allows a creature to deal combat damage before creatures without first strike. This can be advantageous in combat situations.
The correct order of phases in a game of Magic: The Gathering (MTG) is as follows: Beginning Phase Precombat Main Phase Combat Phase Postcombat Main Phase Ending Phase
The colors in Magic: The Gathering (MTG) are white, blue, black, red, and green.
The standard deck size for Magic: The Gathering (MTG) is 60 cards.
In Magic: The Gathering (MTG), blocking damage works by assigning creatures to block attacking creatures during combat. The blocking creature's power and toughness determine how much damage it can prevent. If the blocking creature's toughness is equal to or greater than the attacking creature's power, it will survive the combat and prevent damage. If the blocking creature's toughness is less than the attacking creature's power, it will be destroyed and the excess damage will be dealt to the defending player or planeswalker.
In Magic: The Gathering, regeneration is a ability that allows a creature to avoid destruction once. To regenerate a creature, you pay its regeneration cost when it would be destroyed. This removes it from combat and taps it, but it remains on the battlefield with all damage removed.