In a match play event of the "first to x games" variety, when one player gets to within 1 game of winning, the following game is played without the doubling cube (known as the Crawford game).
If the player who had only one to go loses this game, then the doubling cube comes back into the action, even though s/he is still only 1 game away from the win.
The rationale for the rule can be illustrated in the following example: suppose the score is 15-14 in a 16 game tournament. The player on 15 games ought to have an advantage in the match. But if the doubling cube is in play the other player can double on the first move and turn that particular game into a "winner takes all". Possession of the doubling cube returns no advantage to the leading player, because further doubling is irrelevant to the outcome of the match. This would be quite unfair.
The Jacoby Rule in backgammon states that gammons and backgammons do not count if neither player has doubled during the game. This rule encourages players to be more aggressive in doubling, as it can increase the value of a win. It impacts gameplay strategy by incentivizing players to double early in the game to maximize their potential score.
ABPA Backgammon was created in 1979.
Backgammon is a two-person board game.
ABPA Backgammon was created in 1979.
ABPA Backgammon happened in 1979.
The duration of Emotional Backgammon is 1.55 hours.
Emotional Backgammon was created on 2003-##-12.
Backgammon, the board game, has no synonym. But, backgammon has different names in different languages: Tric-Trac in French, Puff or Poof in German, Gamao in Portuguese, Tavla (tables) in Turkish... Backgammon also has a second meaning of a triple score in the backgammon game.
Lewis Deyong has written: 'Playboy's Book of backgammon' -- subject(s): Backgammon 'Backgammon, learning to win'
Tim Holland - backgammon - was born in 1931.
Tim Holland - backgammon - died in 2010.
backgammon was created around 3000BC and chess was created around 1283AD