It means if your unit takes a wound (after armor saves) you roll a d6. On a 5+ you ignore the wound, -4 take wound as normal. Doesn't work against wound suffered from attacks that normally ignore armor saves, example: AP 1 and 2, power weapons, rending wounds, monstrous creatures, etc.
feel no pain, the rule that lets you take a 4+ roll on an unsaved wound
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
The Shred is the preferred enemy in the special rule warhammer 40k
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
This rule can be found in the Warhammer 40K rulebook (or Tyranid codex), but due to copyrights we are not allowed to answer this question.
This rule can be found in the Warhammer 40K rulebook, but due to copyrights we are not allowed to answer this question.
Defineitley 40K.
He grants the command squad Feel No Pain, I believe you can find out what it does by looking at special rules. Think of feel no pain as a second armor save, its quite helpful and he can save some units.
A summary of the blind rule in Warhammer 40K is when shooting USR, the target will take an initiative test, if the target fails the test then the WS & BS are set to 1 until the end of their next turn.