In cribbage, the dealer gets the crib.
In a game of cribbage, the player who wins the game gets the crib.
In cribbage, the player who did not deal the cards gets the nibs.
In cribbage, the "go" mechanic allows a player to score points when their opponent cannot play a card without exceeding the total count of 31. The player who says "go" gets one point, and the opponent can continue to play until they can no longer do so.
Your opponent gets the effect.
In cribbage, knobs is a scoring rule where a player gets an extra point if they have a Jack in their hand that matches the suit of the starter card. This point is scored during the play phase of the game.
Clothes Crib Toys Car
it means you or the opponent made an easy out and they say for example,you get an out an the opponent gets 1 love.
There are a number of cribs that convert into toddler beds, but the Da Vinci Systems Emily 4-in-1 Convertible Crib actually converts from crib, to toddler bed, to daybed, to fullsized bed -- it can literally last your child from infancy to college.
Dealer pricing is the cost that a dealer gets an item for. The dealer pricing is less than what a consumer would pay for the item. This allows the dealer to make money on the sale.
If you make both your ball and the opponent's ball in pool, it is considered a foul and your opponent gets to place the cue ball anywhere on the table.
A prime number has two factors: one and the number itself. When you circle a prime number, you get points for the number, your opponent gets points for the other factor, which is one. 23 is a prime number. You get 23, your opponent gets one. 37 is a prime number. You get 37 points, your opponent gets one.
cribbage, card game played by two persons with a deck of 52 cards and a scoring (pegging) device known as a cribbage board. The board contains four rows of 30 holes each (two rows for each player), plus additional holes, called game holes. Each player gets two pegs to keep the score. The English poet Sir John Suckling (1609-42) is credited with inventing and naming the game. Each king (high card), queen, jack, and ten represents a count of 10 points; each ace, a count of 1; each other card, its index value. Each player receives six cards and lays away two face down to form the crib. The stock is then cut by the pone (nondealer) to produce the starter, which is turned up by the dealer; the starter is used to determine the value of the players' hands. Cards are placed face up alternately, nondealer first, in front of the player, who announces the total count. The object of each series is to carry the total of the cards to 31 or as close as possible without exceeding it. A player pegs 1 for laying down the last card in a series before reaching 31, or he pegs 2 for adding a card that makes exactly 31. Points also are scored for making the count 15 and for playing cards in sequence or in pairs. When all the cards have been played, each player pegs additional points for the pairs, sequences, and counts of 15 that can be arranged from the cards in his hand and the starter; the dealer also pegs the score in the crib. Several hands are played until the game is reached when one player pegs 61 points (once around the board) or 121 points (twice around). See D. Anderson, All about Cribbage (1971).