No, mages cannot heal at all. They're focused around alot of damage, so no healing there. If you want to play a healing class, you'll have to pick a priest, shaman, paladin or druid
Conjure water, it is a spell mages get at level six.
Priests/Priestess heal, mages don't .
You heal someone in World of Warcraft by using spells and abilities that heal. It does not matter what operating system you use, the mechanics of the game are the same. You press one of your healing spells and it heals someone.
No. The only players that are allowed to use wands are Priests, Warlocks & Mages.
In World of Warcraft, the Mage is open as a class option at the character creation screen. The Alliance races that can currently become Mages are Humans, Gnomes and Draenei. At the Horde side, Trolls, Blood Elves and Forsaken can become Mages.
In basic vocations: minstrels (Heal spells), mages (Caduceus wand ability), and priests (Heal spells or Choir of Angels coup de grace). Note: Thiefs can also cast the spell Heal Anyone can heal using a medicinal herb.
Warriors, mages, death knights, paladins, rogues, and hunters can use one handed swords.
Mages are meant to be "glass cannons". Meaning, they do a heck of a lot of damage, but are easily taken out. They really shine in dungeons and raids where they can sit back and do their magic while the tank keeps the mobs busy. In PVP, frost spec'd mages do alittle less damage, but survive a lot better with the slows and Ice Barrier.
yes because they can heal and attack
The Transitus Shield is a flight point/quest hub for the sub-zone Coldarra in Borean Tundra.It is controlled by the Kirin Tor mages.
The only mage tree that gets a "minion" is the frost mage. They have the water elemental. The other two trees, arcane and fire, do not get minions. However, all mages can use a spell called Mirror Images, which could be sort of a minion, albeit temporarily, and you can't really control them.
because the mage class has a move called "infusion" ( mages learn that in rank 4)the effect of the infusion is that every times an infused enemy attacks you, u get 2mp, and it last until the enemy hit you 10 times!