No, in KOTOR 1 (and 2), your Dexterity modifier adds to your character's Defense, and your chance to hit with blasters.
Melee damage is influenced by the Strength stat. (Strength also influences your chance to hit with lightsabers and vibroblades).
Increase your strenght or magic or dexterity (for melee, magic and ranged weapons respectively) to their max values in order to increase your attack. Then make sure you purchase weapons with a high base damage, a high max damage, and in the element that your enemy is weak against.
Flurry is used only for melee weapons, so it won't improve your ranged (meaning gun) attacks. Use rapid shot, which is the ranged version of flurry. If you are trying to land melee hits, you need to increase your strength. If you're trying to hit with ranged weapons, you need to increase your dexterity.
The Monk is a melee speed based class that focuses on fast attacks. It uses the dexterity attribute to gain damage.
Yes, if you strike an enemy while you are sneaking and undetected, you cause double damage with a bow and triple with a melee weapon. Sneak's perks can increase that, such as 15x damage with daggers.
Yes, you do. You can see when your picking perks, it says "Increased Melee Distance+No falling damage."
No, all the weapons are guns. Some increase your melee damage due to having spikes or blades attached, there are however no pure melee weapons and no associated skill (a melee kill counts towards the proficiency level of whatever weapon is held at the time).
Dragon Ball Z games usually have items you can equip, items are found in Campaign, equip items to increase damage, melee damage, special damage, health anything really. DBZ games are rather thorough with that.
It depends on the class. Magic versus melee dps/tanks, my money is on the magic. magic damage (fire, frost, shadow, holy, nature) go right through armor as if they were naked. melee vs melee, its about even.
Yes, it increases the range of all melee attacks.
Its not possible to change the hp amount in melee however you can in brawl.
You have two play really good that you take no damage.
It depends on your style first and foremost. Melee or Ranged and Spells or Physical Damage. The strongest melee and purely physical damage is the warrior. The strongest ranged and purely spell damage is the mage. The Shaman, Paladin, and the Druid are hybrid classes.