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The Key

The key is in a secret compartment in Captain Ziggs' quarters atop the Hub. You will need to cool the hatch, defeat the underground monster, and solve the mazes, and that will power the elevator at the upper left of the Hub. (Throw the switch at left to start the Hub turning.) In the bedroom, use the code (0516) to open the compartment and get the Bridge Key and Mech Weed Whacker.

The Steam Generator

You use the Steam Generator on each of the three doors, once you have the key. For each, you will adjust the steam path through the connectors so that the input (10) is raised or lowered to the necessary pressure.

Sully's Door : create a path totalling -5 (output has to be 5)

Bridge Key : create a path totalling +6 (output must be 16)

Living Quarters : create a path totalling -3 (output must be 7)

The path you have will vary, but for the Bridge, try to include as many +2 as you can.

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14y ago

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