use this script
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect(){
for(;;){
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned(){
self endon( "disconnect" );
if(self isHost()){
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}
for(;;){
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for Menu" );
}
}
notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
self notifyOnPlayerCommand( "button_rtrig", "attack" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
self notifyOnPlayerCommand( "button_a", "+gostand" );
self notifyOnPlayerCommand( "button_b", "+stance" );
self notifyOnPlayerCommand( "button_x", "+usereload " );
self notifyOnPlayerCommand( "button_y", "weapnext" );
self notifyOnPlayerCommand( "button_back", "togglescores" );
}
//on death set self.menuIsOpen to false;
menu(){
self endon( "disconnect" );
self endon( "death" );
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
notifyAllCommands();
self thread listen(::iniMenu, "dpad_down" );
}
iniMenu(){
if( self.MenuIsOpen "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
and yeah i think every1 knows how to make a mod menu and insert this into it and happy modding
first to be able to mod gta 4 you must have installed it to your xbox 360 and then delete the game data needed to do so (you'll see)
how to get married in GTA 4 Xbox 360
No, that will not work at all. You need several different programs and a Flashed, JTAG'd, or Hotswap Xbox 360.
To even think about modding GTA on Xbox. You willl firstly have to hack your xbox 360 console. This is illegal and should not be done.
Not the original Xbox, but for Xbox 360 it is.
No
xbox
xbox
You will have to be on a certain mission to play the cop mod on GTA. GTA is a type of game.
what is the cheat for gta 4 parachute xbox 360
no
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