In order to save the Little Sisters, you must first kill the Big Daddy protecting them. Any gun fire or plasmid action directed towards a Big Daddy or Little Sister will cause the Big Daddy to become hostile towards you. Once he is defeated, approach the Little Sister. You will now have to option to harvest or save the girl.
In Bioshock 1 the little sisters where not as big as a part as they are in Bioshock 2. in Bioshock 2, the little sisters aren't as ugly so you develop a relationship with the little sisters, because your a big daddy, so you want to protect and save them. Plus, Bioshock 2 is set after Bioshock 1, so the little sisters are older, making their bodies more developed.
There is no sequence where your character kills a little sister at the end of bioshock. during the story you get the option to "harvest" or "save" the little sisters found throughout the game. "Harvesting" a little sister forcibly removes the "ADAM slug" from there body and you get a higher "ADAM" payout but the little sister does not survive the process. While "Saving" a little sister cleanses the "ADAM" from there system, but with a lower "ADAM" payout. It is up to the player to decide what path to take.
Bioshock 2 is set 10 years AFTER Bioshock 1.
Yes he does die, but its not really atlas, its fontaine and a bunch of little sisters kill him
In "BioShock 2," the concept of the Big Sisters was developed by 2K Marin, the studio responsible for the game's development. The Big Sisters serve as formidable enemies and protectors of the Little Sisters, enhancing the game’s narrative and gameplay dynamics. Their design and role were influenced by the themes of evolution and protection present throughout the BioShock series.
Bioshock 2 takes place 10 years after Jack Ryan leaves with the little sisters. You play as Delta, a big daddy who is looking for his little sister in which he was separated with at the beginning of the game.
their is an unknown number of little sisters, but over 20
Big Sisters are Little sisters who have been converted in a Big Daddy sort of way. You battle multiple Big Sisters throughout the game, as you kill more Big Daddies, and collect more Little Sisters.
There are six endings in total, related to how many Little Sisters you save, your choice whether to kill or spare Grace Holloway, Stanley Poole and Gilbert Alexander. Good ending + Villain is spared. Save all little sisters and spare one of the characters. Good ending + Villain dies. Save all little sisters and don't spare any of those three. Neutral ending + Villain is spared. Harvest at least one sister, but less than you save. Spare two characters. Neutral ending + Villain dies. Harvest at least one sister, but less than you save. Spare one or no characters Bad ending + Villain is spared. Harvest more little sisters than you save. Spare all three characters. Bad ending + Villain dies. Harvest more little sisters than you save. Spare two or less characters.
At the end of Bioshock, there are 3 alternate endings, depending on how you played the game.If you decide to rescue all the Little Sisters, you will get an ending where you refuse the key to Rapture, and grow up on Earth to watch your daughters grow up.If you decide to harvest at least 1 Little Sister, you take the key to the city and abuse the Little Sisters. You send an attack to the surface and Spider Splicers attack a nuclear submarine.If you harvest all of the Little Sisters, then the same video as ending 2 is played, but Tenenbaum's voiceover is angry rather than sad.
The Big Daddies from the game series BioShock are genetically modified and mechanically advanced humans. They had to be human to be bonded to the Little Sisters who they protect. The suit and other modifications allow them to better defend the girls.
No, the Big Sisters come at selected parts sometimes after you harvest a little sister and sometimes at a part of the game. But they dont come everytime you harvest a little sister