Changing mass affects blood splatters primarily by influencing the volume of blood being expelled and the impact force upon surfaces. A greater mass can result in larger blood droplets or more extensive splatter patterns due to increased momentum and energy at the point of impact. Conversely, a lower mass may produce smaller droplets and finer sprays, leading to different distribution patterns. Overall, the mass of the blood source significantly determines the characteristics of the splatter created during an impact event.
Changing the length will increase its period. Changing the mass will have no effect.
Weight difference or changing
yes it can change....
Should be under 'Options' or 'Settings'.
No besides why would you do that any Way?
no because there is a little blood in it.
changing mass and volume
Changing the length or mass of a pendulum does not affect the value of acceleration due to gravity (g). The period of a pendulum depends on the length of the pendulum and not on its mass. The formula for the period of a pendulum is T = 2π√(L/g), where T is the period, L is the length of the pendulum, and g is the acceleration due to gravity.
If he died in Mass Effect 1 then he is not in Mass Effect 2. If he survived Mass Effect 1 he shows up in Mass Effect 2 but he can not be killed.
It's the same ... they both stop. (momentum = mass x velocity)
Density is a measure of how much mass is contained in a given volume. Changing the object's shape does not change the amount of mass in the object or the volume it occupies, so the density remains the same. Density is a property that depends on the mass and volume of an object, regardless of its shape.
The effect of mass extinction is extinction, death of a mass