GameCube is NOT 128-bit, and Wii is NOT 256-bit. 360 is NOT 360-bit.
Nintendo 64's CPU is a derivative of the 64-bit MIPS Technologies R4300i (which is where the rabbits in Super Mario 64 got their name, MIPS) -- i.e. uses a 64-bit CPU
GameCube's CPU is 64-bit (thus making the GameCube a 64-bit console)
The Wii's CPU is also 64-bit.
I.e. the Nintendo 64, GameCube and Wii are all "64-bit".
The Xbox is also 64-bit
As is the PlayStation 2.
The PlayStation 3 has a CPU with a single word size of 32-bit.
Xbox360's CPU has a 256-bit bus.
To be really honest, I have no idea what I'm talking about.
But it's not simple to simply say "The GameCube is a 128-bit console". Because "OMG it haz betar grafix" does NOT mean it has "more bits".
The Wii U uses a 64-bit PowerPC processor. I think that's the answer to the question you were trying to ask. I'm a bit curious why anyone who isn't a programmer or electrical engineer would care about how many bits a processor "has".
I think 32 bits but it really doesn't matter because I heard the ps3 has a 32 bit operating system and the wii has a 32/64 bit so bits have no meaning anymore
Rainbow Road includes some Mario Galaxy aspects, such as star bits. Also if you have a save file on your Wii with Super Mario Galaxy and Mario Kart Wii you can get a character.
19,200 bits.
16 bits
96,000 bits However, in Kilobytes (KB), there would be 98304 bits.
one kilobit or k is 1024 bits
eight bits are in a dollar
eight bits are in a dollar
1,374,389,534,720 bits
4096 bits
40 bits