Death Knight: Army of the dead and Deathgrip
Mage: Pyroblast and Frostbolt
Warlock: Shadowbolt and Summon Doomguard
Warrior: (N/A)
Priest: Greater heal and Shadowfiend
Druid: Starfire* Force of nature
Paladin: Bubble* Lay on Hands
Shaman: Frostshock and Chain Lightning
Rogue: Sap, Blind
1* Moonkin 2* Hearth
For more information refer to Thottbot or WoWiki
I dont know much of the DK or Paladin, and I only have a lvl 12 shaman, but Here are the other classes:
Mage-Frost, arcane missles + arcane blast
Warlock-Immolation-Shadowbolt (and chaosbolt)
Warrior-Thunderclap and Revenge (lvl 30 hitting 400's crit)
Priest-Holy Nova and Devouring Plague (Holy Wall, whatever the name is, a talent is good)
Druid-Cat Form- Rip/Rake, Backstab (dont remember the name) Bear Form- Swipe, Maul Moonkin/Druid Form- Wrath+Insect swarm or Starfire+Moonfire+Starfall Tree of Life form/Druid Form- All healing spells+basic attack.
Hunter's Pet- All pets are real good, Mine has a crap, wolf, turtle, and hawk. Cower, and claw/bite etc are all good. Growl and thunderstomp are good tanking moves.
Hunter- Arcane Shot, Rapid Fire, Multi Shot, all abilites are good with the hunter, all are instant cast (almost all)
Shaman- (for lvl 12) Fire/Nature Shock, Fire Nova. Also Chain lightining CAN be good if used the right way.
I only have a lvl 16 rogue, its hard to tell what the best moves are.
Rogue- Incasipate (forgot name, it incasipates enemy for 4 seconds, only used in front) + backstab, picklock
DK have Deathgrip, its the only move I really know, I have a lvl 54 Mage he's dueled them.
I only have a lvl 2 paly. Hammer of Justice? Flash of Light, they are good.
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