the corordinants are where the planets thhat you have to go to are
A person can get the ship to work on Astro Nights by obtaining the green rod from the alien. A bag of manure will also work to fuel the ship.
x-56 y-52
you get the fuel rod and enter the coordinates then you go to astrozone and ask the alien to use a ship
you get the fuel rod and enter the coordinates then you go to astrozone and ask the alien to use a ship
For Astro-Knight Island, I believe you mean, the coordinates to get into space are Y- 56 X-52.
How do i start the space ship in poptropica astro night island
In the game Poptropica Astro-Knights, when finding the crashed alien ship and trying to enter coordinates a message will pop up saying "Not Enough Fuel to Reach Destination." Instead of needing to find more fuel, one needs only to find a different set of coordinates in Mordred's Journal. Entering the coordinates (56,52) will result in the ship launching.
Once you have a new fuel rod, dial in the coordinates X-56 Y-52 to launch the saucer. (see related questions)
Terd on the toilate
u just press on it
they are coordinates to fly the ship in the mudA pop. winner
look at the page that is ripped out of the scientists book