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The dials on the Excalibur accept the coordinates to reach a destination in space. Once you have repaired the fuel supply, you should enter the coordinates using the dials (X and Y).

Unfortunately, you may find that you just "don't have enough gas" to go to a planet, so you will have to settle for someplace closer. (The Pewter Moon at X-56, Y-52.)

(see related questions)

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What do you do with the coordinates on Astro Knights island?

The coordinates are locations (destinations) that are entered on the dials in the saucer Excalibur. When you have a new spaceship, the coordinates are displayed in the screen to tell you where you are. (see related question)


What do you do after you put the fuel in the spaceship on Astro Knights Island?

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When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52. (see related question)


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Where is the code for the alien spaceship on Astro Knights Island?

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What do you do if the spaceship will not launch on Astro Knights Island?

In the swamp, use the hovercraft to go to the crash-landed space ship Excalibur. You have to replace the broken green fuel rod, then enter the coordinates on the two dials. Since the planets are too far away, put the coordinates 56 (X) and 52 (Y). When you land on the Pewter Moon, go to the Astro Zone building and talk to the manager. He will let you build a new ship. Once you have it, the lever inside launches the spaceship. (see related questions)


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How do you use the coordinates on astro knights island in poptropica?

Well, do you knonw where there is all the mud on the far far right? in there there is a space ship/UFO thing and you use the hovercraft thing (powered by manure) to go out onto the mud to the spaceship, if you have the green tube, (you will know what I mean) you will turn on the spaceship, then when you turn the dials, you adjust it to the x and y coodernates. each set of coodernates is a different planet. Sorry If I confused you a bit.... :S :O :)


What coordinates do you use in the first spaceship on Astro Knights Island?

When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52. (see related question)