When the SP bar appeared, potions started to cost SP. Now you can use two potions at once using less turns to heal.
The amount of SP for a player starts at 50. The player then gains 5 points of SP every time he/she levels up. During a battle, the player starts with how many points he/she had at the end of the last battle. However, if a player just logged in, you start with zero. The player gains SP every time it is their turn during battle until the bar is full.
Another feature of having SP is the ability to flee from battle. There was escape before SP was enabled but no price was paid for escaping. The player would have to have enough SP to flee from a battle. The higher the monster's level, the more SP would be needed to flee.
Further more, if a player loses to a monster, their SP is drained back down to zero regardless of the player's level.
The character use SP instead of MP to heal itself in adventure quest because you are not using the default setting.
Sp= Skill Points They are used for certain skills,spells, and most misc items. They can be recharged by taking turns in battle.
MP = Mana Points.
/join trainers and go to enchantments and look for good ones
AQW aka AQ Worlds Stands for Adventure Quest Worlds
you could buy nightmaregon (a pet) There is also a shield called the void vindicator (ice) that consumes enemy health and turns it into SP for you.
AQW aka AQ Worlds Stands for Adventure Quest Worlds
adventure quest is better because in mech quest all you do shoot robots. but in adventure quest you get to do dventures and travel place
adventure quest, adventure quest worlds,
As far as I know, Adventure Quest has no such option.
... NO
on the adventure quest worlds wiki