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The whole idea is to have certain trade-offs; not to make everything too easy. You have a limited inventory space, so you have to decide what to do with it. Notes allow you to transport an almost unlimited number of items, for example between the bank and the Grand Exchange, or to sell to another player, but when doing actual combat, or smithing, or mining, etc., your inventory space is still limited. That's the way the game was designed, on purpose.

The whole idea is to have certain trade-offs; not to make everything too easy. You have a limited inventory space, so you have to decide what to do with it. Notes allow you to transport an almost unlimited number of items, for example between the bank and the Grand Exchange, or to sell to another player, but when doing actual combat, or smithing, or mining, etc., your inventory space is still limited. That's the way the game was designed, on purpose.

The whole idea is to have certain trade-offs; not to make everything too easy. You have a limited inventory space, so you have to decide what to do with it. Notes allow you to transport an almost unlimited number of items, for example between the bank and the Grand Exchange, or to sell to another player, but when doing actual combat, or smithing, or mining, etc., your inventory space is still limited. That's the way the game was designed, on purpose.

The whole idea is to have certain trade-offs; not to make everything too easy. You have a limited inventory space, so you have to decide what to do with it. Notes allow you to transport an almost unlimited number of items, for example between the bank and the Grand Exchange, or to sell to another player, but when doing actual combat, or smithing, or mining, etc., your inventory space is still limited. That's the way the game was designed, on purpose.

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15y ago

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