it can create a blind spot
it can create a blind spot
The other boat may create a blind spot for the PWC operator. This is the right answer trust me ... i got it right :D
When a personal watercraft (PWC) passes too closely behind another boat, the primary risk is the potential for collision, which can result in serious injury or damage to both vessels. Additionally, the wake created by the larger boat can destabilize the PWC, leading to loss of control and the possibility of capsizing. This proximity also limits the operator's ability to react to sudden changes, increasing the likelihood of accidents. Lastly, the operator may be at risk of being thrown off the PWC if it hits a wave caused by the larger boat.
it can create a blind spot
What do you see first when someone passes by behind you?
When a boat passes closely behind another vessel, it risks encountering wake turbulence, which can cause instability and difficulty in maneuvering. Additionally, visibility may be reduced, increasing the chances of a collision if the leading boat makes an unexpected turn. There is also the potential for the leading boat to change speed or direction suddenly, which could further complicate the passing maneuver. Overall, it's safer to maintain a safe distance to ensure navigational control and avoid accidents.
The mechanism you are referring to is called the double-slit interference pattern. When light passes through two closely spaced narrow slits, it interferes with itself, creating alternating bright and dark bands on a screen behind the slits due to constructive and destructive interference of the light waves.
When the searchlight comes right, hide behind the rock. As it moves right, then left, it passes and you can continue to run right, one step at a time. Run to the trench. From there you will go to another rock, then across to the haystack, behind a road marker, into the river, and behind a bush next to the house. *Don't let your character jump onto the fence or roof when you get there.* The last steps are to jump to the roof and hide behind the chimney, then after the light passes, jump down to the ground.
When the searchlight comes right, hide behind the rock. As it moves right, then left, it passes and you can continue to run right, one step at a time. Run to the trench. From there you will go to another rock, then across to the haystack, behind a road marker, into the river, and behind a bush next to the house. *Don't let your character jump onto the fence or roof when you get there.* The last steps are to jump to the roof and hide behind the chimney, then after the light passes, jump down to the ground.
When the searchlight comes right, hide behind the rock. As it moves right, then left, it passes and you can continue to run right, one step at a time. Run to the trench. From there you will go to another rock, then across to the haystack, behind a road marker, into the river, and behind a bush next to the house. *Don't let your character jump onto the fence or roof when you get there.* The last steps are to jump to the roof and hide behind the chimney, then after the light passes, jump down to the ground.
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