A service is formally specified by a set of primitives or operations available to the user to access the service. These primitives tell the service to perform some action or report an action taken by the peer entity. The primitives for the connection oriented service are given in following table. Primitives Meaning Listen Block waiting for an incoming connection Connect Establish a connection with waiting peer Receive Block waiting for an incoming message Send Send a message to the peer Disconnect Terminate a connection Table: - Service primitives for a connection oriented service Communication in a simple client server model using the above service primitives is illustrated in figure [A]. First the server executes LISTEN to indicate that it is ready to accept incoming connections. The client executes CONNECT (1) to establish the connection with the server. The server now unblocks the listener and sends back an acknowledgement (2). Thus the connection is established. Figure [A]:- Simple client server model on a connection oriented network
The next step for a server is to execute RECEIVE (3) to prepare to accept the first request. The arrival of the request packet unblocks the server so that it can process the request. After it has done the work it uses SEND (4) to answer to the client. After all the data transfer is done it can use DISCONNECT (5) for suspending the client. When the server gets this packet, it also issues a DISCONNECT (6) and when it reaches the client, the client process is releases and the connection is broken. In the process packets may get lost, timings may be wrong; many other complex issues may arise. The Relationship of Services to Protocols Figure [B]: Relationship between the service and protocols A service is a set of primitives that a layer provides to the layer above it. The service defines what operation the layer is prepared to perform on behalf of its users. It says nothing about the implementation of these operations. A protocol is a set of rules governing the format and meaning of the packets, or messages that are exchanged by the peer entities within a layer. Figure [B] illustrates the relationship of services to protocols. Entities use protocols to implement their service primitives. Protocols relate to the packets sent between entities.
we use sockets for client server model..
No. A server program receives and processes requests from a client program.
Client/server programs typically employ multi-threading where the primary thread handles the server side of things while one or more threads handle the client side.
A server is a database--on a server. The client is: a person on a PC connected to the server via odbc querying the database. A database is only an app on the server. You can have a domain controller, a mail server, a nat server, web hosting... doesnt matter whats on it. And the client wouldn't really be person, a person is referred to as a user. A client is generally the computer. So what is client server networking? Its when you have perhaps 4 clients all using the server for something. The server kinda being like a master. But usually most clients will look to the server for their network settings (DHCP), and perhaps NAT etc..... But like the above person mentioned you can have database's on your server. But your not just limited to database's, you can have mail server's, web servers, app server etc....
Write and run a client and a server program in C-language using UDP
server module
A client-server database is the relationship between two computer programs. One makes a service request (client) and the other (server) fulfills the request.
the server is a process that can resite of same machine as a client or on a different machine the client software usually the location of the server from client by redirecting the service.....(upload by vams)
It has either a single client requesting a service
A server will receive connections from a client, and the client will usually receive some service from the server. When you're browsing web sites online, those web sites are hosted on servers. Your web browser acts as a client to connect to the server and interact with it.
Web service is basically a way of two devices, a client and a server, to communicate. The Client is basically the receiver of information from the server. To be honest, there wasn't much on the web on what exactly it is, but this is all I could piece together. Hope this helps.
The server knows by the destination port number, which attaches a listening program to a specific protocol.
A windows dedicated server is a server that is leased to one specific client. This server will not be used by any other clients. The service provider will offer IT and customer support for the server.
Pretty much a client server network is known as a client server network.
host or server is same. the server provide the service to the end user or client. like engineered programming.
Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Computer transactions using the client/server model are very common.
Server program is always running in client server.