You have to get the fuel rod first by sending the Merlin Owl through the bars to pick it up, then he will bring it to you. When you click on the "strange thing", or UFO, a window will pop up. Drag the fuel rod from the bottom and put it on the area where there is a drained looking thing. Then you can launch the ship.
use the manure
Go to the top of the mill and spin the wings counter clockwise and go in. You will see a hover craft and the fuel is the kids munuer
the fuel rod is used 2 make the hovercraft work in the mud by the rumor mill go in the top of the mill by making the propellers of the mill go (they spin counterclockwise) then jump on the crft and go!
To unlock the gears in the mill you have to jump on the haystack,then the giant gray thingamajigs, then to the wood thing with hay on it,then jump on the rope and the mill gears should be unlocked. GOOD LUCK!
you turn the mill COUNTER CLOCKWISE.
When you get the windmill open on astro knights, you go inside and get the (manure-powered) hovercraft.
you stand on it
First, you have to go in the mill and pull the rope. That will lift the thing holding back the mill from turning. Then, go outside and jump on the on the part that is supposed to move. That will get the lid on top of the mill to open. Enter into the opening and you will find the hover board.
You go to the mill and next to it there is a swamp. There is a ladder like thing in the swamp and the rope is hanging on it.
you get it from a farmer near the mill
on top of the inn
the hover craft in poptropica is in the top of the mill to open it jump on the spikes