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Blitzkrieg

 
Games: Blitzkrieg

Game Description

Blitzkrieg presents the battlefields of WWII and allows players to control Allied, Nazi, or Soviet troops. Over 200 units -- trains, planes, tanks, artillery, and infantry -- and 250 buildings are available. Damage, unit availability, movement, accuracy, and construction are based on historical records. Gameplay follows simulation guidelines whenever possible, though tedious maneuvers have been eliminated.

Three campaigns include environments like the Ukraine and Africa. Players have the option of completing side-missions, which grant promotions, more troops, and better equipment, or avoiding side-missions for a greater challenge. A campaign editor allows players to construct customized missions, and multiplayer options include Capture the Flag, Deathmatch, and Supremacy-style games.
~ All Game Guide

Roots & Influences

Blitzkrieg's RTS depicts 23 historical battles from WWII and features more than 200 authentic infantry units and 40 infantry types from eight countries.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Nival Interactive; Game Design: Dmitry Devishev, Alexander Valencia-Campo, Alexander Vinnikov, Boris Yulin, Igor Petukhov, Serge Orlovsky; Executive Producer: Serge Orlovsky, Alexander Dmitrevsky; Project Manager: Dmitry Devishev; Assistant Project Manager: George Ossipov; Lead Programmer: Yuri Blazhevich; 3D Engine Programming: Yuri Blazhevich; AI Programming: Vitaly Berov, Alexander Veselov; Interface Programming: Yaroslav Efremov, Alexander Veselov; Sound Programming: Alexander Veselov; Special Effects Programming: Alexey Galata; Network Programming: Vitaly Berov; Map Editor Programming: Michael Melnikov, Konstantin Cherviakov; Resource Editor Programming: Yaroslav Efremov, Alexey Galata; Tools Programming: Michael Melnikov; Additional Programming: Andrew Goulin, Evgeny Ivanov; Lead Artist: Helen Richkova, Elena Sevostyanova; Art Director: Alexey Serkov, Elena Pozhilova, Nikolay Kozlov; Concept Artist: Vsevolod Martynenko; 2D Art and Textures: Elena Pozhilova, Elena Sevostyanova, Margarita Guryeva, Irina Klimova, Maria Shilina, Irina Valencia-Campo, Natalia Brintseva, Anna Nemkovich, Alexey Serkov; 3D Modeling: Max Serkov, Dmitry Baroulin, Daniil Shipitsyn, Eugene Melkov; 3D Animation: Alexey Serkov, Max Serkov, Olga Novikova, Boris Korshunov; Interface Art: Alexey Serkov, Elena Pozhilova; Special Effects: Alexey Serkov; Cinematic Director: Nikolay Kozlov; Cinematic Artist: Alexander Korabelnikov, Anna Nemkovich, Eugene Melkov, Igor Boblak; Lead Designer: Alexander Valencia-Campo; Mission Designer: Alexander Vinnikov, Igor Petukhov, Ivan Tyaglov, Yuri Polyakov, Anton Zvarinsky; Historian: Boris Yulin; Writer: Alexander Valencia-Campo, Boris Yulin; Technical Writer: Iaroslav Tchebotarev; Sound Director: Denis Borzenkov; Music: Andrey Fedorenko; Voice Actor: Alexander Bykov, Alexander Tsurkan, Andrey Yaroslavtsev, Boris Tokarev, Dmitry Filimonov, Dmitry Nazarov, Ivan Litvinov, Mikhail Rosenberg, Sergey Chekan, Victor Petrov, Victor Zozulin, Zhanna Nikonova; Marketing: Eugenia Bannikova; Public Relations: Elena Churakova, Mike Allenson, Dilyara Mukatova; Community Manager: Eugene Ermakova, Andrey Gorev, Yuri Markin; Posters and Marketing Art: Ivan Troitsky, Irina Shestakovich, Stanislav Pidruchniy; Localization Manager: Vassily Podobed, Aleksei Gilenko; Manual: Iaroslav Tchebotarev; Web: Iraida Bashinskaya, Sergey Kutsenko, Arthur Gainutdinov; Quality Assurance Manager: Alexey Musatov; Tester: Alexey Sobolev, Ilgiz Ahmetshin, Kirill Suzev, Nikolay Volnov, Sergey Kalmanovich; Administration: Alexander Ivanov, Alexander Roschin, Dmitry Nemtchinov, Ekaterina Nepomnyaschaya, Elena Rubanova, Maria Riazanova, Olga Chapurskaya, Olga Fedeshova, Vladimir Filkov; Company 2: CDV Software Entertainment AG; Development Director: Dirk Weber; Producer: Martin Deppe; Co-Producer: Martin Löhlein, Axel Rathgeber; Product Coordinator: Jochen von Nida; Localization Manager: Gabor Modos, Thomas Kröll, Sebastian Lindig, Oliver Silski; Senior Quality Assurance Manager: Peter Oehler; Quality Assurance Manager: Thomas Heil; Lead Tester: Andre Dordel; Lectureship: Oliver Koch; Quality Assurance Technical Advisor: Thomas Steg; Quality Assurance Tester: Güven Altun, Tobias Henken, Alex Opatic, Pascal Renschler, Stefan Schreiber, Eric Schreiber, Christian Treiling, Karin Daiß, Torsten Weinstein, Tony Bernadin, Per Piper, Christian Schüpf, Stefan Thome, Bogdan Trifan, Dennis Krätz, Simon Wiesmayr, Christine Jung, Roland Thimister; Public Relations Director: Eric Standop; Marketing Director: Eric Standop, Anita Gallitzendörfer; Marketing Manager: Randy Dohack; Chief Graphic Designer: Oliver Krainhöfner; Graphic Designer: Nicole Bleich; Text Editor: Stefan Linder; Online PR Manager: Frederic Cremer; Public Relations and Marketing Manager US: Wendy Beasley; Quality Assurance Manager US: David Green; Text Editor US: Mur Lafferty; Localization: Mouse-Power, Martin Deppe; Voice Recording: Effective Media; Manual Localization: Effective Media
~ Keith Adams, All Game Guide
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Wikipedia: Blitzkrieg (video game)
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Blitzkrieg
Blitzkrieg game cover
Developer(s) Nival Interactive
Publisher(s) CDV
1C Company
Designer(s) Dmitry Devishev
Alexander Vinnikov
Boris Yulin
Igor Petukhov
Serge Orlovsky
Engine Enigma engine
Platform(s) Windows, Mac
Release date(s) June 4, 2003
Genre(s) Real-time tactics
Mode(s) Single player and Multiplayer
Rating(s) ESRB: Teen (T)
Media CD
System requirements Windows 98/ME/2000/XP, 2.4 GB free space, DirectX 8.1 compatible video and sound card PII 366 MHz CPU, 64 MB RAM
Input methods Keyboard and mouse

Blitzkrieg (Russian: Блицкриг) is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units. Similar to the Sudden Strike games Blitzkrieg focuses on battles rather than real-time strategy aspects like base building.

This game, and several sequels, all use the StarForce copy protection system. Blitzkrieg Anthology does not appear to use Starforce.

Graphics deliver realistic 3-D rendered isometric terrain and details include seasons, climatic zones and weather conditions which can affect game play. Blood is present although it can be deactivated. The game features over 350 different units and objects. The player has the ability to build pontoon bridges, dig trenches, lay mines, resupply and repair units or call in air support but there are no resources. Virtually everything can be destroyed including buildings and bridges. Forests can be flattened by tanks or artillery. Each unit of a respective nation speaks its own language, adding immensely to the immersion.

The game shipped with a mission and resource editors for users to create their own units and maps.

Contents

Gameplay

Blitzkrieg centers on 3 distinctive campaigns which features some of the major factions battling it out in World War II. The 3 campaigns featured the Allies (American and British campaigns), the Germans and the Soviets. Each of these campaigns attempt to chronologically re-enact the time periods of the war by devising Chapters into each of the campaigns.

These Chapters, in turn, feature smaller scale random (i.e fictional) and historical battles. Random maps present an opportunity for the player to win upgrades for his side as depicted in the map description. Depending on the random map selected, the player may potentially bolster his forces with either artillery units or armored units.

Each player starts with 'core units'. These named units would be the same personnel accompanying the player throughout the chosen Campaign and may gain rank and experience as the player progresses from one Chapter to the other. The player initially starts off with 3 armored core units and 3 artillery core units and would eventually gain command of six core units of each category in later Chapters. Core units gaining rank would perform better in combat, with artillery personnel being more accurate in their shots and tank crews doing likewise [1] .

Strategy

Because of the dismissal of base-building and unit spawning, strategy is a key ingredient of overall gameplay. Sending out all units at once will most likely end in the massacre of the for said army. The timing, unit locations, artillery and air support and much more are key to victory. For example:

• Bombarding the enemy with artillery will knock out key anti-tank and anti-infantry obstacles.

• Immobilising enemy vehicles requires flanking and correct timing.

• When defending, mines and Czech hedgehogs must be placed in strategic positions in the time window allocated before the enemy attack.

• Air support offers help from Paratroopers, Reconnaissance, Heavy bombers, Close air support (mainly Dive bombers) and Fighter aircraft.

Add ons

There are three official expansions of the original Blitzkrieg to date, all three developed by La Plata Studios (Germany), in collaboration with Nival Interactive, the developer of the original Blitzkrieg game. They are published and distributed by CDV Interactive:

  • Blitzkrieg: Burning Horizon follows the footsteps of General Erwin Rommel starting from the crossing of the Ardennes to the infamous battles of the Afrika Korps and continuing to the last struggle of German resistance in occupied France.
  • Blitzkrieg: Rolling Thunder traces the career of General George S. Patton during World War II ranging from the deserts of North Africa to the snowy forests of the Ardennes.
  • Blitzkrieg: Green Devils [2][3], an expansion that requires Blitzkrieg or Rolling Thunder in order to play. It follows 9th panzer division's actions in France, Eastern front and Normandy.
  • Stalingrad, developed by DTF Games, is a stand-alone game covering the advance toward and the battle for Stalingrad from both the German and Soviet sides.
  • Talvisota: Icy Hell, developed by Blitzfront Game Studio, is a game based on the Finnish-Russian Winter War in 1939-1940.
  • Cuban Missile Crisis: The Aftermath, developed by G5 Software, is a stand-alone add-on which features an alternative ending of the 1962 Cuban Missile Crisis, which ends in a nuclear apocalypse and the beginning World War III.
  • Mission Barbarossa [4] and Kursk [5], developed by Active Gaming, follows the invasion of Soviet Union in 1941 and the Battle of Kursk in 1943.
  • WWI: The Great War [6], developed by Dark Fox, is a World War I based game built on the Blitzkreg engine. The player assumes the role of the commanding officer of either the armed forces of the United Kingdom, France, Russia, Germany or Austria-Hungary on the battlefields of the Great War with the country's respective weaponry from 1914 to 1918. As of June 2006, World War I had only been released in Russia, Poland, the Czech Republic and Australia and New Zealand.
  • Blitzkrieg: Operation "North" [7] [8], developed by Dark Fox.

Panzerkrieg - Burning Horizon II

In October 2007 Hamburg-based La Plata Studios (developers of the Burning Horizon, Rolling Thunder and Green Devils titles) announced that Panzerkrieg - Burning Horizon II would be released during 2008. Initial details are few and far between but, as the project is being produced in conjunction with the head of the original Blitzkrieg team, it is likely to be more than a standard expansion or stand-alone title. End of October 2008 the game was released in Germany where it was very successful and sold more game copies than any Blitzkrieg 2 extension. An English version is available from gamersgate.com.

In Popular Culture

  • In season 3, episode 4 of the popular British sitcom 'Peep Show', character Mark plays Blitzkrieg for 5 hours straight during his week off from work. He was supposed to be reading about the Roman Republic, doing sit-ups and learning the clarinet. He ruefully jokes that winning the war for the Nazis is more important.

See also

References

  • Nival Interactive. Blitzkrieg. (CDV Software Entertainment AG). PC, (v1.2). (2003)
  • Player's Manual for Blitzkrieg. CDV Software Entertainment AG, 2003.

External links

  1. ^ [1]

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