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You can't calculate the acceleration from the information provided. The object may be traveling at constant velocity, in which case the acceleration is zero; or it may start slowly end end up faster, or vice versa, in which case the acceleration will be non-zero.
Acceleration is a vector, meaning each acceleration has both magnitude and direction. The resultant of vectors is basically the net acceleration on the object expressed as a single vector. For example, if there are two vectors each with a magnitude of 2 meters/(seconds squared) acting on an object and these vectors were placed on the x and y axes then you could represent this system of 2 vectors 90 degrees apart each with a magnitude of two meters/(seconds squared) as one vector of 45 degrees with a magnitude of 2 times the square root of 2 meters/(seconds squared).
Acceleration is a vector, meaning each acceleration has both magnitude and direction. The resultant of vectors is basically the net acceleration on the object expressed as a single vector. For example, if there are two vectors each with a magnitude of 2 meters/(seconds squared) acting on an object and these vectors were placed on the x and y axes then you could represent this system of 2 vectors 90 degrees apart each with a magnitude of two meters/(seconds squared) as one vector of 45 degrees with a magnitude of 2 times the square root of 2 meters/(seconds squared).
-- Its magnitude is 1/2 of [ (the speed at 2 seconds) minus (the speed at zero) ]. -- Its direction is 1/2 of [ (the direction at 2 seconds) minus (the direction at zero) ].
66.7 m/s2
zero
You can't calculate the acceleration from the information provided. The object may be traveling at constant velocity, in which case the acceleration is zero; or it may start slowly end end up faster, or vice versa, in which case the acceleration will be non-zero.
the magnitude of the skydivers acceleration is zero as he is decelerating by opening his parachute!
Acceleration is a vector, meaning each acceleration has both magnitude and direction. The resultant of vectors is basically the net acceleration on the object expressed as a single vector. For example, if there are two vectors each with a magnitude of 2 meters/(seconds squared) acting on an object and these vectors were placed on the x and y axes then you could represent this system of 2 vectors 90 degrees apart each with a magnitude of two meters/(seconds squared) as one vector of 45 degrees with a magnitude of 2 times the square root of 2 meters/(seconds squared).
Acceleration is a vector, meaning each acceleration has both magnitude and direction. The resultant of vectors is basically the net acceleration on the object expressed as a single vector. For example, if there are two vectors each with a magnitude of 2 meters/(seconds squared) acting on an object and these vectors were placed on the x and y axes then you could represent this system of 2 vectors 90 degrees apart each with a magnitude of two meters/(seconds squared) as one vector of 45 degrees with a magnitude of 2 times the square root of 2 meters/(seconds squared).
Acceleration is a vector, meaning each acceleration has both magnitude and direction. The resultant of vectors is basically the net acceleration on the object expressed as a single vector. For example, if there are two vectors each with a magnitude of 2 meters/(seconds squared) acting on an object and these vectors were placed on the x and y axes then you could represent this system of 2 vectors 90 degrees apart each with a magnitude of two meters/(seconds squared) as one vector of 45 degrees with a magnitude of 2 times the square root of 2 meters/(seconds squared).
Rule: Magnitude of acceleration = Change of velocity / Time interval In linear motion, magnitude of acceleration is the measurement of change in speed in speed per unit time. For example: A car reaches a speed of 20 miles per second in 4 seconds, the magnitude of acceleration is 5 miles per second. a = 20 miles/second divided by 4 seconds = 5 miles per second. Acceleration is a vector, which means it has magnitude and direction. To describe accelerated motion completely, the direction also needs to be included. So it would be 5 miles per second in whatever direction it is going.
Magnitude of acceleration = (change in speed) / (time for the change) = 2/5 Acceleration = 0.4 meters per second2 north
There is no acceleration if the car is travelling at a steady 54,000 miles per hour.
Magnituide of acceleration = (change in speed) divided by (time for the change)= (final speed - initial speed) divided by (time for the change)= 2/20 = 0.1 meter per second2Note that this is the magnitude of the acceleration, obtained by working with the speeds.We don't know the initial or final velocities, because there's no information regarding directions.Similarly, we only know the magnitude of the acceleration, not its direction.
In two seconds of fall, the speed increases 19.6 meters (64.4 feet) per second. The magnitude of velocity increases by that amount, while the direction of velocity doesn't change.
10000 m/s2.