yes there is good virtual games for 9 years old and over
http://www.virtualfamilykingdom.com/
http://www.clubpenguin.com/play
http://www.chobots.com/
http://www.howrse.com/
http://www.myhorseclub.com/
and go to Google search and type in horseland and click the link that just says
"horseland" not welcome to horseland
Club penguin would be a brilliant game for them because you can meet new friends and play. www.buildabearville.com is a good website too You can buy a bear from the buildabear workshop and put the code in there to bring it too life.
Yes
Well you can go on miniclips because it has fun word games and then there is Fantage and it is virtual world and it has a word game called spell boo!and on Fantage my name is ruger2004 so if you need my help on fantage go to my house!
There are many good social studies games. Some good social studies games are State Capital Word Search, The Southern States Word Search and Cheyenne Native American Game.
It is vital to have good cooperation in many games.
There are many virtual games online where you can chat and meet other people.
Yes, it is a very good book for 10-12 year olds. There are two bleeped-out uses of the F-word, but other than that, it is a classic novel with good lessons.
Good classroom games can be word games or counting games. These can be used to help teach children to spell or learn their tables and done well can be very entertaining.
you don't it is a virtual word!
Apart from the kissing and lies that are present in the show, it is, for the most part, appropriate for eight year-olds and most parents wouldn't have a problem with it. I would say it is appropriate for most mature 8 year olds. One of the newer episodes is a swearing one but they never say the word.
Club penguin is a virtual word,which you can play games,buy prizes,be a secret agent,buy stuff,and chat with friends.Some parts are free,and some parts you have to be a member to do.
The word "virtual" refers to something that exists in essence or effect but not in physical form. It is often used in the context of digital environments, such as virtual reality or virtual meetings, where experiences or interactions occur online rather than in person. Additionally, "virtual" can describe simulations or representations of real-world objects or scenarios.