To prompt a user in C++ you use cout to output the prompt to the console (e.g., the screen). You then use cin to extract the input from the user. So to get user input without a prompt, simply do not output a prompt before accepting input. However, accepting user input without a prompt would be decidedly un-user-friendly, unless you can guarantee the input does not come from the keyboard.
If you're not using the console and the program is actually running in an event-driven interface (such as Windows), then you need only trap the keyboard, mouse or other HID messages that are posted to your application via the application's message loop, and act accordingly.
Interactive mode
"print" will output a value onto the screen for a user to see. "input" or "raw_input" gets a user's input.
It really depends where are you inputs coming from.From the keyboard by prompting the user: import java.util.Scanner;System.out.print("input: ");Scanner scan = new Scanner(System.in);int input = scan.nextInt();// Do your converting with the inputFrom a file: import java.io.FileReader;import java.util.Scanner;Scanner scan = new Scanner(new FileReader("inputFile.dat"); // the input data fileint input = scan.nextInt(); //similar to reading from keyboard since the file is now your input source//Do your convertingscan.close(); // remember to close your files that you opened, good Java conventions
// Define and initialize input buffer char inputBuffer[256]; memset(inputBuffer, '\0', 256); // Get input scanf("%s", inputBuffer); // Display exactly what the user typed in printf("%s\n", inputBuffer);
#include<iostream> #include<sstream> int main() { unsigned num; while (true) { std::cout << "Enter a number: "; std::string input; std::cin >> input; std::stringstream ss; ss << input; if (ss>>num) break; std::cerr << "Invalid input.\n"; } for (int i=0; i<num; ++i) std::cout << "Well done!\n"; }
Interactive mode
Use an SLR parser algorithm.
Software is basically a program or series of programs written in code that tells the computer what to do. Most of the software that you visualize on your monitor often times asks the user for input in order to tell the computer what the user wants it to do. A lot of software runs in the "background" without the user having to input anything and usually without the user even knowing that it is there.
The problem with floating inputs is that electrical noise in the line could trigger the input without user input. This can easily be avoided with a pull-up or pull-down resistor. The problem with floating inputs is that electrical noise in the line could trigger the input without user input. This can easily be avoided with a pull-up or pull-down resistor.
"print" will output a value onto the screen for a user to see. "input" or "raw_input" gets a user's input.
To insure that the users input is valid.
it is an input from a user from the real world(a real world input) that is input from either sensors or user input data to a real time application or any other type of applications.
You can't... The security protocol requires the authorised user to input a PIN - which obviously only the user should know.
It really depends where are you inputs coming from.From the keyboard by prompting the user: import java.util.Scanner;System.out.print("input: ");Scanner scan = new Scanner(System.in);int input = scan.nextInt();// Do your converting with the inputFrom a file: import java.io.FileReader;import java.util.Scanner;Scanner scan = new Scanner(new FileReader("inputFile.dat"); // the input data fileint input = scan.nextInt(); //similar to reading from keyboard since the file is now your input source//Do your convertingscan.close(); // remember to close your files that you opened, good Java conventions
yes it does.
the input device get input from user.. output device display the result....
An input device is a device which is used by the user to enter data into the computer system. An output device is a device which is used by the computer to send data back to the user in a way that the user can understand. It is possible for a device to be both an input and output device simultaneously. For example a force-feedback joystick takes input from the user, but also communicates to the user with a series of vibrations or force-actions.