It's exactly the same as regular Polymerization. It can summon almost any Fusion Monster, the only ones it could not are ones that specifically say they can only be summoned by a different method, such an example would be the Gladiator Beast fusions, and the Elemental HERO Fusions.
No. Because Polymerization is not a Quick-Play Spell Card, it cannot be activated in the Battle Phase.If you attacked with the Fusion Material Monsters, you could not play Polymerization as it would still be the Battle Phase. As a result, you must end your Battle Phase, and switch to your Main Phase 2 to activate Polymerization. Even if you activated it during this phase, it would have already been after your Battle Phase; and because you can only have one Battle Phase per turn, this strategy would not work.You could, however, use Super Polymerization as an alternative. Because it is a Quick-Play Spell Card, it would fit into this strategy.Super PolymerizationSPELL/Quick-PlayDiscard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
You have to discard one card to activate it. Then you send from the field to the graveyard monsters listed on one of the Fusion Monsters in your Extra Deck, and special summon the Fusion Monster. Note that it's Quickplay so can be done in the opponent's turn, and it can use the opponent's monsters if they're the right ones. So if you and your opponent both have a Cyber Dragon in play, you could use Super Polymerization to fuse both into a Cyber Twin Dragon.
Super Polymerization only prevents spells, traps or monster effects from being used against its activation. It therefore protects against Counter Traps mainly, but it does nothing to protect the monster it summons on resolution.Bottomless Trap Hole responds to a special summon, it does not chain to an activation that will special summon on resolution, it waits for the summon to be completed successfully, and is used afterwards.Bottomless Trap Hole therefore is not restricted by Super Polymerization, and the sequence of events will look like this.Player A - Activates Super Polymerization.Player B - No response.Super Polymerization resolves. Both players can respond to the summon.Player A - No response.Player B - Starts a chain with Bottomless Trap Hole.Player A - No response.Bottomless Trap Hole will destroy the summoned monster and remove it from play.
Gemini monsters are a subtype of Effect monsters who are summoned to the field as Normal Monsters with no effect, but can be 'summoned again' while remaining on the field, to turn into Effect monsters with whatever effect is listed on the card.Doing this takes up your normal summon for a turn, so under normal circumstances it takes two turns to do this to a Gemini Monster. But there are many ways around this, Super Double Summon is one. Imagine you normal summon a Gemini Monster, you can then use Super Double Summon on it to immediately activate its effects. However the downside is that the monster is returned to hand at the end of the turn.
Dragon Ball GT - 1996 Super Saiyan 4 Fusion - 1.60 was released on: Japan: 22 October 1997 USA: 1 January 2005
Yes, tokens can be used for such a Fusion Summon, or any Fusion Summon (as long as the token satisfies the required monster(s), like Elemental Hero Gaia needing an EARTH monster and you want to use a "Scapegoat Token" (which is EARTH)).
No even if Jaiden yuki did use super polymerization in the anime to summon evil hero's the card text clearly says they can only be summoned using dark fusion. So the answer is no. Only dark fusion and dark calling can be used to summon them
Honestly, it depends on what type of deck you use. If it's the Cyber Dragon deck, you can use the spell cards "Polymerization", "Super Polymerization", "Power Bond", & "Instant Fusion". But it mainly depends on the type of deck you use.
Not all the time. Some fusion monsters have special summoning conditions. e.g: Elemental Hero Neos fusions can only be summoned by returning the fusion material monsters from the field to the deck. XYZ Dragon Cannon can only be summoned by removing the fusion material monsters on the field from play There are also other cards for monster fusion, here are a few examples and a URL for a full list and more info. http://yugioh.wikia.com/wiki/Fusion_Monsters -Fusion Gate -Super Polymerization -Future Fusion
No. Because Polymerization is not a Quick-Play Spell Card, it cannot be activated in the Battle Phase.If you attacked with the Fusion Material Monsters, you could not play Polymerization as it would still be the Battle Phase. As a result, you must end your Battle Phase, and switch to your Main Phase 2 to activate Polymerization. Even if you activated it during this phase, it would have already been after your Battle Phase; and because you can only have one Battle Phase per turn, this strategy would not work.You could, however, use Super Polymerization as an alternative. Because it is a Quick-Play Spell Card, it would fit into this strategy.Super PolymerizationSPELL/Quick-PlayDiscard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
You have to discard one card to activate it. Then you send from the field to the graveyard monsters listed on one of the Fusion Monsters in your Extra Deck, and special summon the Fusion Monster. Note that it's Quickplay so can be done in the opponent's turn, and it can use the opponent's monsters if they're the right ones. So if you and your opponent both have a Cyber Dragon in play, you could use Super Polymerization to fuse both into a Cyber Twin Dragon.
Super Polymerization only prevents spells, traps or monster effects from being used against its activation. It therefore protects against Counter Traps mainly, but it does nothing to protect the monster it summons on resolution.Bottomless Trap Hole responds to a special summon, it does not chain to an activation that will special summon on resolution, it waits for the summon to be completed successfully, and is used afterwards.Bottomless Trap Hole therefore is not restricted by Super Polymerization, and the sequence of events will look like this.Player A - Activates Super Polymerization.Player B - No response.Super Polymerization resolves. Both players can respond to the summon.Player A - No response.Player B - Starts a chain with Bottomless Trap Hole.Player A - No response.Bottomless Trap Hole will destroy the summoned monster and remove it from play.
No, but there is super polymerization.
Yes. The chain will finish resolving first of all, summoning your Fusion Monster. Elemental Hero Absolute Zero's effect will then activate, destroying your Fusion Monster unless you have a way to save it.
A fusion deck are cards which need 2 or more cards to combine and a Polymerization to make the fusion card.E.G: Blue eyes ultimate dragon requires a Polymerization and 3 Blue eyes white dragons.All fusion cards require a Polymerization and atleast 2 monsters to make.With the addition of new cards requiring "contact fusion", which involves sending the fusion material monsters from the field to the graveyard (or the deck in the case of the gladiator beasts) or the dark fusion monsters, which require the card dark fusion, not all monsters have to be fused with polymerization.As well, there are various polymerization support cards such as super polymerization.
Spells, Traps or monster effects cannot be chained to Super Polymerization's activation, not even Counter Traps like Dark Bribe.
Gemini monsters are a subtype of Effect monsters who are summoned to the field as Normal Monsters with no effect, but can be 'summoned again' while remaining on the field, to turn into Effect monsters with whatever effect is listed on the card.Doing this takes up your normal summon for a turn, so under normal circumstances it takes two turns to do this to a Gemini Monster. But there are many ways around this, Super Double Summon is one. Imagine you normal summon a Gemini Monster, you can then use Super Double Summon on it to immediately activate its effects. However the downside is that the monster is returned to hand at the end of the turn.