X X-Ray Tetra (fish) Y Yellow Jacket
There is monkey, puppy, kitty, donkey, that is just ending with y. I don't know of any ie endings.
Y is yellow, b is indeterminate because it could be blue, black or brown. Morr commonly you would see y/bl for yellow/blue, y/bk for yellow/black or y/br for yellow/brown.
The yellow-billed cuckoo is a forest animal. It begins with the letter y.
it is b,r,rg,y,y,gyr,g,g,o,o,oy, if it doesn't work try b,b,r,r,y,y,g,g,ry,br,by,gr
Y r u so stYupid
a yak
Yak
$15 or £12 or 25 Y or 15 BR or 35 R
The shaggy animal is a yak.
"and this animal who is"
unsigned char far *VIDEO = (char far *)0xa0000000l;<br> // pointer to video memory<br> // to plot pixel-> VIDEO[y*320+x]=color; |or| VIDEO[(y<<8)+(y<<6)+x]=color;<br> // the 2 bit shifts should be faster<p> so simply load your image into a segment of memory<br> and use:<p> memcpy(*VIDEO, *IMAGE, x) //where x is the number of BYTES to copy<p> to load a RAW image (RAW file format)<br> <br> FILE *in;<p> if ((in = fopen("image.raw", "rb")) == NULL)<br> {<br> printf("Ooops cannot open file :(\n", filename);<br> exit(1);<br> }<br> fseek(in, 18, SEEK_SET); //skip header<br> fread(palette, 768, 1, in); //load palette<br> fread(IMAGE, width*height, 1, in); //load image<br> fclose(in); //65536<p> you sould now change your palette to match by using your favorite<br> palette set routine<p> remember: to write to video you must me in video mode!!!<p> _AX=0x13; //load 13hex (19 dec) into register AX<br> geninterrupt(0x10); //put register ax into interrupt 0x10 (video int)<p> and use _AX=0x03; to set text mode<p> create an array for palette<br> char palette[768]; // (256*3 [one for RGB])<p> <br> change it then copy your palette to video:<p> <br> outp(0x3c8,0);<br> for (i = 0; i < 256; i++)<br> {<br> outp(0x3c9, palette[i*3+2]);<br> outp(0x3c9, palette[i*3+1]);<br> outp(0x3c9, palette[i*3+0]);<br> }<p> <br> This covers the basics for displaying images. However, to load a JPEG file requires that you either research the JPEG file format and write your own code or use a JPEG library (which you may have to compile with TC3). There are many free JPEG libraries available, and free libraries for other graphical formats including BMP, PNG, TIFF and TGA. If you wish to write your own JPEG handling functions, see the related links below for technical details about this image file format.