Yes
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AnswerThey're just as old as the the Space Marines because 40k stated with Space Marines vs Orks.
you take the role of space marines (a superhuman genetic warrior and fight chaos daemons and chaos space marines and orks i dont know the storyline but thats what happens
Whether 40k Chaos Space Marines are better to collect than Orks depends on personal preference and playstyle. Chaos Space Marines offer a rich lore, diverse unit options, and customizable armies with a focus on dark themes and strategies. On the other hand, Orks provide a more fun, chaotic gameplay experience with a unique aesthetic and a focus on sheer numbers and randomness. Ultimately, it comes down to which faction's narrative and gameplay appeal more to you.
Eldar Space Marines Imperial Guard Dark Eldar Tau Chaos Space Marines Witch Hunters Gray knights Chaos Daemons Necrons Orks Tyranids
Space marines Chaos space marines Necrons Orks Tau Space wolves Daemon hunters Chaos daemons Eldar Grey Knights Tyranids Blood Angles Dark Angles Dark Eldar
Dawn of War featured the Space Marine, Chaos Space Marine. Orks and Eldar Armies. Follow Up Expansions Featured the Imperial Gaurd, Tau, Necrons and Dark Eldar. Dawn of War II Features the Space Marines, Orks, Eldar and Tyrannid Armies
The four species in Dawn of War II are the Space Marines, Orks, Eldar, and Tyranids.
Technically you can play any army against any army, and any army with any army, except where rules specifically state that you may not (E.g. Black Templars may never ally with an army containing pyschers) It would however be extremely unusual, but so long as you have a good background story, it should be fine.
That depends on which army you collect but probably a Tank and some Troops or a Battle Force. arons answer: orks- i would buy a ork boys shoota mob for the orks and then i would get something more heavy to back them up like some tank bustas or lootas and burnas, then finaly get some killa cans. put all the ork boys from black reach in one large mob because they work best in numbers and have those two boys squads leading you force have the nobs behind them and then the killa cans and deff koptas behind them and put the warboss in the squad with the nobs. space marines- get a scout squad (with snipers or normal, snipers are better for long range and normal scouts can be long range or close combat) get a tank or plane thats good at shooting other foot models(ie hundreds of orks like a tank with a heavy 4 weapon on it ) and a command squad. if i were you i would keep your space marines out of close combat because the orks will screw them over especially if they charge. after you have those think more about getting advanced squads like kommandos for the orks or a assault squad for the space marines, if you want to keep your armies even then dont buy loads of stuff for one army, keep it even get an upgrade for the orks then for the space marines dont get all the ork stuff first then the space marine stuff when your done otherwise you would not be able to play them against each other. aron :)
This depends on the size of the squad, and in what scenario they are. If it is 1 Space Marine vs. 10 Fire Warriors, the Marine doesn't stand a chance and vice versa. Also, Space Marines are better all-rounders where as Fire Warriors are excellent long range firepower troops. At range the Fire Warriors should come out tops, but at short range and close combat the Space Marines would crush the Fire Warriors. On a point by point basis, the average Marine is worth 16 points, and a Fire Warrior is a worth 10. So if the squads are equal in number, the Space Marines are technically a stronger squad.
That box set has been discontinued, They do sell an assault on Black Reach set though that contains Orks (warboss, boyz, deffcoptas, and maybe nobz) and space marines (captain, tactical squad, dreadnaught, and terminators)
War hammer has a range of models that you can buy in all shapes and sizes. The cheapest set would probably be orks