Yes, you can.
It is a separate armour save generated by magic, you're models can get it usually from buying certain items.
the standard save is a 5+
Gromril Armour grants them a 4+ armour save. Then there's the shield for a 3+, and when hit from the front in close combat they get another +1 to their amour save from the handweapon/shield combo, thereby granting them a total of 2+ (in close combat, when hit from the front).
Answer No, the +2 is the strength bonus it gives you.
It means you have no armour save at all, and so if you are wounded you MUST take a wound, even from a lasgun. One such example is a Kroot Carnivore squad without a Shaper, so they all have a - Armour Save.
Most High Elves get a 4+ or 5+ saves but some troops have better saves. Cavalry can have 2+ saves and Phoenix Guard have a 4+ Ward save. High Elf Archers get no save unless you give them light armour for a 6+ save, Shadow Warriors have a 6+ save as well. Characters also vary depending on what armour you give them.
AnswerArmor Penetration, an attribute for weapons that indicate the armour save the weapon can ignore - a lower value is better. If a weapons AP is equal to or lower than the victims armour save (SV), no armour save roll can be taken to prevent wounding.
Armor Saves is the point value of a unit that allows it to deflect a wound, and not die. After a unit has been wounded, it throws and armor save role, if it has an armor 3+ for example, you would need to roll a 3, 4, 5, or 6 to save it from being killed.
It depends what armour they have. e.g: Scouts have 4+ armour save and terminators have 2+ armour save and normal marines have 3+ armour save hope i helped
This is pretty vague, but I'll answer it to the best of my ability. 40k --- 40,000 WS --- Weapon Skill BS --- Ballistics Skill S --- Strength T --- Toughness I --- Initiative Ld --- Leadership Sv--- Armour Save
No you can't, but you can use a cover rule to get a 4 + cover save.
It should mean armor save such as 3+