Thin clients can be a computer or a software that relies on a sever or servers to complete its tasks. So to start using a thin client solution you will first need to identify and connect to the server or servers that provide the services for your client. This may require you to install specific software to connect to the server/servers.
we use sockets for client server model..
To request a webpage from the server, an HTTP client sends the server a GET request.
Client-server technology is not industry specific; any company that would benefit from a client-server network would use it. Further to the point, any company that uses email uses a client-server technology. We can therefore say that client server technology has become ubiquitous, and can not be attributed to any particular industry or segment.
I belive you are talking about a runescape private server? if so you can go to http://www.moparscape.org/smf and click 'Server Downloads' and then it will have a list of clients and sources. Whats the difference between a client and source? [Client] - You use a client to connect to the source/server, without a client you cannot play the private server/game. [Source/Server] - This is the actual game, this is what you run the server off, and this supplies all of the characters info, and also other things you would like to change. I hope this helps you out, goodluck.
the application server
The use of one or more servers distinguishes a client/server network from a peer-to-peer network.
The port number which you use is arbitrary as long as you use the same port for the listener (daemon/server) as you use for the client. The IP address which you use is 127.0.0.1.
Client/server applications
true
Inverse domain is used to map an address to a name. For instance, if a server receives a request from a client and this server has only the ip addresses of the clients in its list then the server needs to find out if this client is on its authorized client list. In order to determine if the client is on the authorized client list,server asks its resolver to query to the DNS server to map an address to name. And this type of querys are called inverse query(pointer query -PTR).
Processing that is done on the client computer instead of the server computer. Most online multi-player games use client side processing to reduce server load and performance.