type function_name (type1 arg,...)
{
//function body
}
void finc(int arg0)
{
cout << "You entered: " << arg0;
}
No, all functions must be defined outside of C structures. However, all functions in C have a type (the return type) and an identity (an address), so you can define function pointers as members of a structure to achieve the same end.
There are no 'sections' in C source, you can define functions anywhere, except inside another function or variable/type definition.
There are many advantages to C sharp programming like: Not having to define the Headers (.h), Classes can be defined within classes, classes and functions can be defined in random order unlike C and C++, Classes and functions don't need to be declared in the program.
The preprocessor handles directives for source file inclusion (#include), macro definitions (#define), and conditional inclusion (#if).
Yes, it is possible to define new functions with the same name as standard library functions in most programming languages, including C and C++. However, this can lead to name collisions and ambiguity, making it difficult for the compiler to determine which function to use. To avoid such issues, it's a good practice to use unique names or namespaces. Additionally, overriding standard library functions can lead to unexpected behavior and should be done with caution.
Declared is the right word. (Don't define functions in headers, unless you really know what you are doing.)
define class string
Actually, the preprocessor is not part of the C compiler, but here you are: #define is meant to define symbols. Examples #define NULL ((void *)0) #define getchar() getc(stdin)
.Ascx class file is used to define the controls in c#
Yes, there can be friend functions in C++.
Standard C (C89 and C99 are the official standards) does not allow to define functions inside functions (known as nestedfunctions). However, some compilers, such as the free GCC allow nested functions as a language extension.
C++ built-in functions are those functions that are provided for you as part of the language itself, and includes all of the C standard library functions (all of which were inherited from C) and is expanded upon by the C++ standard template library. C++ implementors may provide additional functions that are platform-specific, however these are not considered built-in functions becuase C++ is a cross-platform language. These are best described as 3rd party functions. The functions you yourself write are known as user-defined functions.