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Many systems are dominated by throughput limitations or by latency limitations. For example, in online gaming, latency issues are a constant problem.

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Q: Examples of systems dominated by throughput limitations or by latency limitations?
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What are two examples of systems dominated by throughput limitations or by latency limitations in terms of end-user utility or experience?

In relation to networks, especially the internet: A latency limited application is where the user experience degrades when data needs to travel quickly between the user's computer and another. In this, the amount of data is secondary to how fast the data travels. Latency, or the time it takes for data to travel from A to B, is usually called 'ping time', and normally measured in milliseconds. How much latency is acceptable before the user notices the effects depends on the application. In a FPS game, anything above 70-80ms would lead to noticeable 'lag'. Thus, first person shooters are a good example of a latency bound application. Conversely, a throughput limited application does not rely on how fast a /particular/ piece of data reaches the user, but how /much/ data reaches the user. Examples of throughput bound applications are for instance streaming video (Insufficient throughput leads to stuttering), online backups (Low throughput leads to backups taking a very long time to complete) or online content delivery systems such as Steam. (Games take a very long time to download and install)


Is throughput always less than bandwifth?

Throughput in megabits per second will always be equal to or less than the bandwidth in megabits per second (it can't be higher). Throughput decreases as latency increases. For instance if you send a file to your neighbor two houses down the latency should be very low (assuming you are on the same network). However, if you send it to another city the latency will be higher and while your bandwidth remains the same, your throughput will decrease due to the latency between the locations. Note that this can be improved by optimizing the TCP window size on your computers. There is a free TCP optimizer program available on the web if you search on that term.


Would maximising throughput necessarily mean maximising turnaround time?

No, maximising throughput does not necessarily mean maximising turnaround time. Throughput is a measure of how many operations can be performed in a period of time. Turnaround is a measure of how long it takes to perform an operation. If you optimize latency and/or overhead, you can increase throughput and decrease turnaround time. On the other hand, if you create parallel processing, you can increase throughput without decreasing turnaround.


Which of these options are examples of flaws in signal transmission?

Noise and Latency


What is the difference between Server edition and desktop edition of Linux?

Desktops have their kernels optimized for lower latency, at the cost of reduced throughput and more overhead. Servers also typically do not run a graphical user interface.


Latency and Latency are two ways of measuring speed?

CAS (column access strobe) Latency and RAS (row access strobe) Latency


What is the difference between high latency and low latency?

high latency means you have a good connection, low latency means you have a baad connection


When did The Latency end?

The Latency ended in 2011.


When was The Latency created?

The Latency was created in 2006.


How do you get rid of latency on starcraft?

Lag is followed up by latency. If you detect latency but not lag, then someone else has it.


The latency of a direct connectoin can be defined as?

latency = transmit+propagation


What is sleep latency?

Sleep latency-- The amount of time that it takes to fall asleep. Sleep latency is measured in minutes and is important in diagnosing depression.