You start the phase by charging.
Then you pick a combat and resolve it.
The models with the higher I strike first
Compare WS by using the chart, then attackers S to defenders T
For every wound defender gets a armor save
repeat for lower I's.
When the your troops are within 6" of an opponent he can charge. But special rules do apply
Close combat ends when either only one unit is left standing or one flees.
The attack stat indicates the base amount of attacks in close combat.
Most tyranid units seem to do good in close combat as long as they don't get shot to death, which they usually do. Grey knights and Daemons do pretty well in close combat as well.
Breed a machamp with another fighting type that knows close combat and the egg machop should know close combat when it hatches
Anything that is close combat oriented & can move up the table quickly.
I in Warhammer stands for Initiative which in close combat defines who hits first. It also defines how much you must roll to steal Initiative from the person who deployed first.
WS is the Weapon Skill of a particular miniature, ranging from 0 - 10, and it represents that miniatures ability to fight in close combat, a high skill means that that model fights better in combat. WS is compared between to miniatures fighting, to decide on what roll (4+, 3+ etc) is required to hit in combat.
Cha as in a kepup used for close combat fighting the barage is close combat range
A power claw will double the strength of the model using it but means they will always attack last in close combat.
No, the "Attacks" attribute only indicates the base number of attacks in close combat.
Presuming that by 'A' you arereferringto the model characteristics/attributes. 'A' is the number of attacks that the model may make in close combat during the respective phase.
anythig with a decent fighting move like close combat