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if you have a function or a method that takes Object as a parameter, you can call that function or method and pass an Object as follows: Let's say you have a class that extends Object and a function as follows public class A extends Object { ..... } void function ( A arg ){ ..... } To call this function, you need an instance of the class A A objectInstance = new A(); function(objectInstance); The next line shows how to pass an instance of the class A to the function.
You can't pass an enum as an argument to a function. An enum in C isn't an object, it's a type. All you can do is pass a variable that is of the particular enum's type.
Pass the object by reference to a function in the DLL.
It allows you to keep the original object untouched. In Java, objects are accessed by reference meaning that when you pass it in a function, anything done to it in the function modifies the original object directly.
Well, it depends on what you mean by the type of a function. There are user defined functions and library functions.
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
You pass arguments to functions because that is how you tell the function what you want it to do. If you had, for instance, a function that calculated the square root of something, you would pass that something as an argument, such as a = sqrt (b). In this case sqrt is the function name, b is passed as its argument, and the return value is assigned to a.
exactly: leave this function, and (optionally) pass the following value to the caller.
If you have this function: int add(int x, int y) { return x + y; } you would pass the arguments when calling the function in the () like this: add(4, 7); 4 & 7 would be the arguments.
You cannot return multiple values from a function. A function returns one or no values. That is the definition of a function. That said, you could have that one value be a pointer to a struct, or it could be a struct itself, and that struct could contain multiple values. You can also pass the function pointers to items in the caller's address space that the function could modify.
Call by value essentially passes a copy of an object's value whereas call by reference essentially passes the object itself. Pass by reference is the preferred method whenever possible as call by value will automatically invoke the object's copy constructor, which is often unnecessary, especially if the object is not affected by the function call (pass by constant reference).