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Konami, the company responsible for creating the Silent Hill franchise, sought to provide a game in which psychological Horror was a prominent feature in the game. In order to do this, they designed a setting in which the atmosphere would combine with gameplay elements to create a great horror aspect to the game. They were influenced by many psychological horrors, such as 'Jacob's Ladder', and became one of the most influential games in the horror genre.

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Q: How did the developers of Silent Hill design the psychological horror aspect of the game?
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